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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Key-Specific Analog Modifier
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Key-Specific Analog Modifier
09-12-2018, 03:18 AM
#1
Jimothy Offline
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Posts: 33
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Joined: Oct 2017
I play SSBM with keyboard.

*copious amounts of sad trombone music*

I have finally mastered the art of the wavedash, and am looking to now control my w.d. distances.

Is there a way to:
a) make a modifier key apply only to certain inputs?
b) connect multiple keys to one control, and designate a different analog range to each key?
c) do something creative with Dolphin that I haven't listed?
d) use a different program that does something that might help?

Any input you can give me would be much appreciated, and any non-"give up, it's impossible" input would be even more so!

Thanks!
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09-12-2018, 08:21 PM (This post was last modified: 09-12-2018, 09:10 PM by Admentus.)
#2
Admentus Offline
Nothing but perfection for gaming
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Dolphin has support to bind multiple buttons from your own controller or keys from your keyboard to a single GameCube Controller, WiiMote, Classic Controller button.

For example, to link your Keyboard to the GameCube Controller. Open the controller (Controllers -> GameCube Controllers - Port X -> Standard Controller- Configurate) you want to adjust and right-click a button which you want to assign a key for. Let's say for example we are going to adjust the A button of the GameCube Controller:

Code:
SPACE

Pressing the SPACE key on your keyboard will active button A of the GameCube controller. Which in Super Smash Melee should perform an attack move.

Code:
SPACE | A

Pressing either SPACE or A on your keyboard will active button A of the GameCube controller.

Code:
SPACE & A

Pressing SPACE and A on your keyboard will active button A of the GameCube controller. You need to press both keyboard buttons.

Code:
SPACE & A | B

(SPACE & A) | B

Pressing SPACE and A or just simply B on your keyboard will active button A of the GameCube controller. You have thus two alternatives to active button A of the GameCube controller. Alternatively you can write add parentheses as seen in the second line which means that both SPACE and A are together part of the equation and that B is part of another equation. This might help to ensure multiple alternatives are being kept as separate combinations.



There are several modifiers you can add between keys. The | symbol equals OR (either that key or another). The & symbol equals AND (both that key and another). The ! symbol equals NOT (as long that key is not being pressed). Both the ( and ) symbol are used to put multiple keys together into one equation (combination).

Hopefully this helps you getting started?
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