update:
by disabling dual core, and enabling XFB, the loading screens are now displayed correctly. But it still crashes, and the crashes occurs at the point it is loading save data.
Also it seems the situation descripted in op thread is just that loading screens are not displayed correctly (flashing between black and loading screens), and the crash also occurs at the loading save data stage... However, since software rendering can go through it, so I still think it's something related with graphics.
BTW, after disabling dual core and enabling XFB the dolphin simulator runs very slowly, even slower than software rendering... The only difference is that software rendering maxs 2 cores of my cpu, but disabling dual core and enabling XFB and using a hw rendering costs almost no cpu.....
Really weird..
by disabling dual core, and enabling XFB, the loading screens are now displayed correctly. But it still crashes, and the crashes occurs at the point it is loading save data.
Also it seems the situation descripted in op thread is just that loading screens are not displayed correctly (flashing between black and loading screens), and the crash also occurs at the loading save data stage... However, since software rendering can go through it, so I still think it's something related with graphics.
BTW, after disabling dual core and enabling XFB the dolphin simulator runs very slowly, even slower than software rendering... The only difference is that software rendering maxs 2 cores of my cpu, but disabling dual core and enabling XFB and using a hw rendering costs almost no cpu.....
Really weird..