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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Just updated my Dolphin. Performance dramatically decreased.
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Just updated my Dolphin. Performance dramatically decreased.
07-15-2019, 06:54 PM
#1
Tyo
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Hello. I just update my Dolphin 5.0 xxxx(? idk which build i were using. a few months old one) with the auto-update because of the pop-up.
After that my Zelda TP emulation speed went from ~160% to 50%. I tried to use various builds - the newest one or a month old - same result.

Before the update i was using a few months old (3 or maybe 5 im not sure) version of Dolphin, and my emulation speed was just perfect for Zelda TP.

I checked the settings - seems like everything there is fine. So i have no idea what the problem is. I want to find which build i were using. Can you help me with that?

Updater.log has the follwing:
Updating from: https://update.dolphin-emu.org/manifest/win/e7/3a/3ba1c626041f3a6e2aecda048c56680e533e.manifest
Updating to:   https://update.dolphin-emu.org/manifest/win/2f/5e/6cfff16bc9c6eff5800a009d23c1b98078ca.manifest

Or maybe i could get the build number from the save state somehow?


If i'm using a very very old build (6203) everything seems fine (160% speed). But with one of the newer builds i only have 40%.

https://i.imgur.com/aaJgzPQ.png 10625
https://i.imgur.com/V26g0ry.jpg 6203


Update:
Looks like setting Shader Compilation to Asynchronous (Ubershaders) causes this for me.
It worked fine on the older build i were using. Idk what could happen. I didn't update any drivers or anything, but looks like everything works fine with Synchronous Shader Compilation so i'm happy with that. 
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07-15-2019, 10:58 PM
#2
ExtremeDude2 Online
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Asynchronous should be much faster than synchronous, what are the rest of your settings? Can you find the exact build this started happening?
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07-16-2019, 12:39 AM
#3
Tyo
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oh sorry i meant Synchronous (not ubershaders) just the default one.
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07-16-2019, 04:27 AM
#4
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Try enabling the "Compile Shaders Before Starting" option if you're using any of the async shader modes...
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