Originally: athlon x2 245 (2.9ghz) and amd R 260x. I'm only referring to areas that had a smooth, normal 30fps for this judder stuff.
The distance between the object and the judder image was rather large, like there was one half to a whole copy of the object being ghostly overlaid. The judder was annoying, but tolerable.
Now: G3258 @ 4.3 Ghz in a z87 board + amd R 260x.
The distance between the object/judder image is very small, like a few pixels apart. You'd think this would be better, but now everything either looks like it's shimmering or has a weird vibration-esque feel to it when the camera pans. It gives me a headache.
Things look smoother at a forced 60fps on my regular 60hz monitor and current build. So, what I'm wondering is if other people get this same type of judder and if there's anything I can do about it. I tried various dolphin builds and configurations, and nothing seemed to affect it. I hesitate to dismiss it as a 30fps issue alone.
(I'm pretty sure judder is the correct term to use)
The distance between the object and the judder image was rather large, like there was one half to a whole copy of the object being ghostly overlaid. The judder was annoying, but tolerable.
Now: G3258 @ 4.3 Ghz in a z87 board + amd R 260x.
The distance between the object/judder image is very small, like a few pixels apart. You'd think this would be better, but now everything either looks like it's shimmering or has a weird vibration-esque feel to it when the camera pans. It gives me a headache.
Things look smoother at a forced 60fps on my regular 60hz monitor and current build. So, what I'm wondering is if other people get this same type of judder and if there's anything I can do about it. I tried various dolphin builds and configurations, and nothing seemed to affect it. I hesitate to dismiss it as a 30fps issue alone.
(I'm pretty sure judder is the correct term to use)