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Joycon Tracking Issue in SS
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Joycon Tracking Issue in SS
01-31-2021, 04:32 PM
#1
sigmawaffle
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While attempting to play Skyward Sword on dolphin using my joycon substitutes for wiimote and nunchuk I was having issues where moving the wiimote-joycon too far left or right would attempt to reset it somewhere near center and not allow me to go too far in the other direction. Video here. I tested this on both joycon and it yielded the same result. The motion input settings are all default. Since the making of the video I came up with a hacky-fix that may have some issues with it but I am not satisfied with it and do not know if it could cause negative affects elsewhere. I upped the "Total Yaw" to about 45. If there is a proper fix I would really like to know it. Thank you in advance.
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02-01-2021, 04:03 AM
#2
Billiard26 Offline
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Skyward Sword requires you to press down on the d-pad to recenter your cursor.
Do this when your physical controller is "centered".

It might make sense to also map the same button to Dolphin's "Recenter" button on the "Motion Input" tab.
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02-01-2021, 04:29 AM
#3
sigmawaffle
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(02-01-2021, 04:03 AM)Billiard26 Wrote: Skyward Sword requires you to press down on the d-pad to recenter your cursor.
Do this when your physical controller is "centered".

It might make sense to also map the same button to Dolphin's "Recenter" button on the "Motion Input" tab.

I am aware of the recenter feature in SS and in Dolphin, my issue is that too fast in one direction does not allow me to move to the other half on pause screens, and that moving my sword far left or far right makes the game do some sort of auto-center which highly limits my range of motion.
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02-01-2021, 05:41 AM
#4
Billiard26 Offline
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With skyward sword it might also make sense to increase the "Total Yaw" on the "Motion Input" tab to 360 degrees.
Anything less than 360 is technically a hack and produces IR/gyroscope data that doesn't agree.
Skyward sword might not like that.
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02-01-2021, 06:27 AM
#5
sigmawaffle
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(02-01-2021, 05:41 AM)Billiard26 Wrote: With skyward sword it might also make sense to increase the "Total Yaw" on the "Motion Input" tab to 360 degrees.
Anything less than 360 is technically a hack and produces IR/gyroscope data that doesn't agree.
Skyward sword might not like that.

Alright I have upped Total Yaw to 360. I'll give a playthrough with this but it seems to be working great for now. Thank you for the help!
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