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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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JITARM64
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JITARM64
02-17-2016, 08:20 PM
#21
gio.mark89
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how could you save the controller's layout? mine just fkd up from the previous version
02-17-2016, 08:48 PM
#22
Dauphin McDolphin Offline
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Posts: 8
Threads: 1
Joined: Feb 2016
(02-17-2016, 08:01 AM)WhiteWidow Wrote: What are you settings for these builds. Im actually getting worse performance compared to the other builds

1x native resolution
1x antialiasing
1x anisotropic
Scaled EFB off
Per-pixel off
Force texture filter off
Disable Fog off
Skip EFB off
Ignore format change on
Store EFB copies to texture on (low)
External frame buffer disabled
Fast depth calc on

Override emulated cpu clock speed off
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02-18-2016, 05:09 AM
#23
Grey1213 Offline
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Posts: 99
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(02-16-2016, 01:01 PM)brujo5 Wrote: Before only 7/10fps but now huge fps boost

[Image: 2ztm1ar.png]

Impressed  Big Grin

Can't wait to test zelda twilight princess

Looks awesome. Guess with the galaxy s7 some games will be fully playable on mobile right?

How does vulkan fit into it though, if at all?
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02-18-2016, 05:29 AM
#24
Helios Offline
Stellaaaaaaa
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(02-18-2016, 05:09 AM)Grey1213 Wrote: How does vulkan fit into it though, if at all?

https://forums.dolphin-emu.org/Thread-vulkan-api-specification-released


tl;dr: Probably won't change much beyond fixing some silly graphical errors that are caused by dumb OEM drivers.
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02-18-2016, 05:49 AM
#25
degasus Offline
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Vulkan is orthogonal to the JitArm64, please stay on topic.
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02-18-2016, 06:34 AM
#26
bobbydazzler1985 Offline
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Posts: 156
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Joined: Sep 2014
Army men RTS works not bad. I get 15-20fps at least however it does freeze with over clock on tho 
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02-18-2016, 08:21 AM
#27
Nintonito Offline
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Posts: 930
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(02-18-2016, 05:29 AM)helios747 Wrote: https://forums.dolphin-emu.org/Thread-vulkan-api-specification-released


tl;dr: Probably won't change much beyond fixing some silly graphical errors that are caused by dumb OEM drivers.
Well it would also likely fix the slow driver problem.
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02-18-2016, 09:35 AM
#28
YellowDart Offline
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No, it won't.

Still off topic.
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02-23-2016, 06:05 AM
#29
retroben Offline
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Posts: 332
Threads: 21
Joined: Jul 2015
This build works perfectly fine on the 3.0 Marshmallow update while the master builds are sluggish and bugging out.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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02-26-2016, 04:56 AM
#30
degasus Offline
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May I ask you again to retest this PR? I've uploaded a new version, this time with full single tracking support. It should be a bit faster, but also with a higher chance for regressions. So if you find a bug which appears in this build, but not on master, please tell me so.
The link is still the same: http://dl.dolphin-emu.org/prs/pr-3629-dolphin-latest.apk
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