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JIT32 "fix" for Fzero GX
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JIT32 "fix" for Fzero GX
02-13-2010, 05:38 AM
#1
RetroX Offline
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side effect: other "TLBHack" games will be slower than before under JIT32


.patch   fzerogx-jit32.patch (Size: 605 bytes / Downloads: 431)
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02-13-2010, 10:54 AM
#2
Legend80 Offline
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Awesome! Hope this works with no issues! Thank you!!!
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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02-17-2010, 02:31 PM
#3
Legend80 Offline
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I wonder why know one seems to care about this? I thought this would be a huge deal. Been out for almost a week and no has commented about this - not too mention not added as an official commit.

Does anyone feel like compiling a build with this "fix" in it? ..for those of us who like Fzero but aren't self compilers since it seems like this (or a different fix) won't be implemented anytime soon.

Thanks in advance!!
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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02-17-2010, 02:51 PM
#4
skid Offline
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This fix makes JIT as slow as JITIL on Win32. It is the same hack that is in JITIL being applied to JIT.

A speed up patch is still in the works and has priority. A proper patch will implement a memory exception handler on 32bit Windows. The Windows x64 version of Dolphin already has a memory exception handler.
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02-17-2010, 03:44 PM (This post was last modified: 02-17-2010, 03:45 PM by Legend80.)
#5
Legend80 Offline
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(02-17-2010, 02:51 PM)skid Wrote: This fix makes JIT as slow as JITIL on Win32. It is the same hack that is in JITIL being applied to JIT.

A speed up patch is still in the works and has priority. A proper patch will implement a memory exception handler on 32bit Windows. The Windows x64 version of Dolphin already has a memory exception handler.

Ooooooooooh, I thought this was the "speed up" patch. Sorry about that. Thanks for clearing that up! And I'm glad the real fix is in the works! Good luck!!! Smile
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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03-29-2010, 04:30 AM
#6
xelaalex
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Sorry about sounding like a newbie, but I have no idea about how to utilize the plugin. Please help me out here, I haven't played GX in several years!
03-29-2010, 06:49 AM
#7
StripTheSoul Offline
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It's no plugin, it's a patch. And the only way for you to use it is adding it when you compile your own dolphin build. If you have no clue how to do that you'll have to look for someone who does it and adds this patch.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-23-2010, 05:55 AM
#8
AHM Offline
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I used slotsaves to get into the game on Jit32. This game runs so fast compared to JitIL32 and the problem seems to be that errors happen when cars try to hover. Then the car would usually go "off course!". Sigh, I will be waiting for a fix no matter how long it takes. This game looks great on dolphin!
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