On the GCPad menu, there is a checkbox for 'Iterative Input'
What does this setting do? There is no tooltip and google turns up no results.
What does this setting do? There is no tooltip and google turns up no results.
Iterative Input?
|
10-20-2014, 02:52 AM
On the GCPad menu, there is a checkbox for 'Iterative Input'
What does this setting do? There is no tooltip and google turns up no results. 11-04-2014, 09:57 AM
I'm curious about this as well, this post was literally the only result that even remotely related to the search.
11-04-2014, 10:32 AM
It's a feature where Dolphin will prompt the user to press the controller button to use for each GC Pad button in turn.
01-22-2015, 05:41 AM
(This post was last modified: 01-22-2015, 05:42 AM by karasuhebi.
Edit Reason: Added more questions.
)
I'm not sure I understand what that means. Could you explain again please? Thank you.
While we're on the subject, could someone please tell me if there's any downsides to 'Background Input'? Also, should one bind 'L' and 'R' along with 'L Analog' and 'R Analog' when using an Xbox 360 controller? 01-22-2015, 05:47 AM
Without Iterative Input, you click the desired button, Dolphin wait you to press a key on the controller, then assign the key you pressed. Then you click the next button and repeat the process. Enabling Iterative Input makes the process automatic, you click the first button, Dolphin wait for inut and then automatically moves to the next button, waiting the next input to automatically assign to the next button...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 01-22-2015, 06:00 AM
OMG that's awesome. Wish I would have known that earlier lol. Thanks
What about Background Input? Is there any downsides to it? I'd love to enable it but I want to make sure there's no downsides to it. 01-22-2015, 06:21 AM
Well, as far as I know, Background Input is useful only if you play with keyboard/mouse, Dolphin will register inputs from the bindings even if the Game window isn't in focus (minimized, for example) if you enable background input. As far as I tested, there's no behaviour change when using joypads...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 01-22-2015, 06:24 AM
I just tried it, it works as expected with my 360 pads. Even if the Dolphin window is out of focus, it still picks up my inputs. SWEET
01-22-2015, 07:17 AM
(01-22-2015, 05:41 AM)karasuhebi Wrote: I'm not sure I understand what that means. Could you explain again please? Thank you. The GC had little switches at the back of the analogue triggers. Most games didn't care, and just read analogue @100% as it fully pressed, but some did (although I don't know of any examples). I personally have it mapped to the XBox's analogue triggers too, with the threshold at 99% so they only trigger at the right time.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 01-22-2015, 07:21 AM
Thanks for the explanation but I ended up binding both 'L' and 'L Analog' to the Left Trigger as well as 'R' and 'R Analog' to the Right Trigger. Now everything seems to activating correctly in the little red bars in the GCPad Configuration made to test your binds. I didn't really notice a difference in Mario Kart Wii though, which is what I mostly play. Oh well, whatever. At least it's correctly bound now.
Another thing I did was to lower the threshold to 10 so that I don't have to press the Left Trigger all the way down for it to be detected. Now I can probably use the Golden Mushroom faster than before |
« Next Oldest | Next Newest »
|