OpenGL on latest dev builds is quite a bit faster. There's also less audio latency, but as a side effect of that improvement, the audio stuttering sounds worse...
If you put everything back at the defaults (no VBeam, yes Idle Skipping, Auto without Limit by FPS) and switch to the OpenAL audio backend on 4.0.2 and up, you'll get timestretched audio instead of stuttery audio when the game's not running at full speed. The timestretching is a bit wonky sometimes, though, and the audio latency is ridiculous, but try that anyway to see if it sounds better than stutters (4.0.2) or broken audio (3.5).
Setting the framelimit to a lower value on current dev builds also produces smooth audio, but it's noticeably pitch-shifted and you have to set it to whatever framerate you're most commonly running at – for example, if my shitty MacBook Air usually runs SSBM at 25-50 fps, I can set it to 30 and have audio that doesn't hurt my ears, but instead just hurts my mind and soul. (Note that the framelimiter options now correspond to VPS and the Limit by FPS option is gone. If you run Xenoblade or any other 30 fps game at 20-25 fps, you'll want to set the framelimiter to 40-50.)
...Ideally, though, the speedup you get from current builds' OpenGL improvements should let you use the default settings (no VBeam, yes Idle Skipping, Auto without Limit by FPS) comfortably, with a fallback to OpenAL or framelimit pitch-shifting if necessary. (Or just overclock! Seriously, it's free performance if your cooler can handle it.)
If you put everything back at the defaults (no VBeam, yes Idle Skipping, Auto without Limit by FPS) and switch to the OpenAL audio backend on 4.0.2 and up, you'll get timestretched audio instead of stuttery audio when the game's not running at full speed. The timestretching is a bit wonky sometimes, though, and the audio latency is ridiculous, but try that anyway to see if it sounds better than stutters (4.0.2) or broken audio (3.5).
Setting the framelimit to a lower value on current dev builds also produces smooth audio, but it's noticeably pitch-shifted and you have to set it to whatever framerate you're most commonly running at – for example, if my shitty MacBook Air usually runs SSBM at 25-50 fps, I can set it to 30 and have audio that doesn't hurt my ears, but instead just hurts my mind and soul. (Note that the framelimiter options now correspond to VPS and the Limit by FPS option is gone. If you run Xenoblade or any other 30 fps game at 20-25 fps, you'll want to set the framelimiter to 40-50.)
...Ideally, though, the speedup you get from current builds' OpenGL improvements should let you use the default settings (no VBeam, yes Idle Skipping, Auto without Limit by FPS) comfortably, with a fallback to OpenAL or framelimit pitch-shifting if necessary. (Or just overclock! Seriously, it's free performance if your cooler can handle it.)
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
