Okay, so this kind of a long question. I've been able to play the game with around 25fps, 40vps, and around 74% speed. That's playable for me, but during most cutscenes, if the fps drops below 20 then the audio starts kinda stuttering and becomes all garbled for the rest of the cutscene. It's still in sync, but just sounds distorted.
I do have:
-Dolphin 3.5 x64 (the one I'm using) and 4.0.2 (which stutters alot)
-Vbeam enabled
-Idle skipping disabled
-MMU and MMU speed hacks disabled
-Framelimit set to 30 with limit by fps checked
-Using DPS HLE with XAudio2
-Running in IR 2.5, no AA (and anything below 2.5 doesn't make a difference to fps)
-OpenMP Texture Decoder enabled
-Per Pixel Depth disabled
Okay, with that being said I would still like the game to run smoother. The KEY thing here though, is if I enable Idle Skipping then the game runs GREAT, but the sound gets that same distorted/stuttering alot.
So my question is, is there anyway to get the framerate boost from having idle skipping on while still getting good audio, or is this the best it will get for me? Thanks a bunch for your time!
I do have:
-Dolphin 3.5 x64 (the one I'm using) and 4.0.2 (which stutters alot)
-Vbeam enabled
-Idle skipping disabled
-MMU and MMU speed hacks disabled
-Framelimit set to 30 with limit by fps checked
-Using DPS HLE with XAudio2
-Running in IR 2.5, no AA (and anything below 2.5 doesn't make a difference to fps)
-OpenMP Texture Decoder enabled
-Per Pixel Depth disabled
Okay, with that being said I would still like the game to run smoother. The KEY thing here though, is if I enable Idle Skipping then the game runs GREAT, but the sound gets that same distorted/stuttering alot.
So my question is, is there anyway to get the framerate boost from having idle skipping on while still getting good audio, or is this the best it will get for me? Thanks a bunch for your time!