When I boot up the Wii System Menu, it seems to report that the system memory is full. Puzzled, I went to check it out. And unfortunately, it spits out a bunch of invalid write and read errors at me, and once it loads the data menu, and 22 duplicates of a 128-block Super Smash Bros Brawl save show up. I was trying to fix it myself, and I actually did fix itĀ for a moment, but I needed to get my data back on the emulated NAND. But when I got everything back on, it seems the issue came back. It fully worked before I downloaded 5.0-4875, so what the hell gives!?
Also, games yak at me for not having any space on the Wii system storage, which is annoying if I ever want to start playing new games.
While I was fiddling with this, duplicates of my Mario Kart Wii and Pokemon Battle Revolution saves have shown up. I guess the issue makes it look like you have duplicates of your most recent save? No idea.
I'm willing to PM whomever wants to diagnose my emulated Wii's NAND and send them a .ZIP of the files. It has stuff from my Wii U's vWii, so I'm certain it's not a good idea to share them all willy-nilly.
P.S. Unfortunately, deleting channels doesn't seem to free up any storage at all. At least that's what the "Blocks Open" counter seems to indicate.
Also, games yak at me for not having any space on the Wii system storage, which is annoying if I ever want to start playing new games.
While I was fiddling with this, duplicates of my Mario Kart Wii and Pokemon Battle Revolution saves have shown up. I guess the issue makes it look like you have duplicates of your most recent save? No idea.
I'm willing to PM whomever wants to diagnose my emulated Wii's NAND and send them a .ZIP of the files. It has stuff from my Wii U's vWii, so I'm certain it's not a good idea to share them all willy-nilly.
P.S. Unfortunately, deleting channels doesn't seem to free up any storage at all. At least that's what the "Blocks Open" counter seems to indicate.