Currently I'm experiencing some weird behavior with dolphin's debugger. At this point I just wanna know if I'm doing something wrong or if the debugger is just buggy.
First I should say I've experienced some inaccuracies with the JIT Recompiler (exceptions triggered on instructions that can't possibly cause that type of exception (ex. an MR instruction causing an "invalid read from address" exception)) so I currently have it on the Interpreter for better accuracy.
The first example is something that has gotten annoying and I do think is an actual bug.
Without setting any breakpoints and triggering the bug in the Internet Channel a couple of exceptions are generated as expected and the game hangs however dolphin still functions just fine.
However, when setting a breakpoint and then triggering the bug the breakpoint is hit as expected but when I step then play to keep the game running dolphin simply hangs (not crashes just hangs) and I am forced to quit it from the terminal.
Is this just me miss using the debugger or is this a bug?
I realize I am being vague with what the actual bug is but I wrote it like because to trigger the bug requires me setting up some server somewhere so that people can reproduce the behavior and all I am trying to do is see if I'm using the debugger incorrectly.
Realized after posting that this should go under the Support area and not the Development area. If that is where it should be then can a mod move it over there?
My Specs:
OS: Arch Linux x86-64
Graphics: Intel Integrated Graphics
RAM: 8GB
CPU: Intel® Core i7-4790K CPU @ 4.00GHz
Dolphin-version: latest git (as of typing this) (4d0dd930981daa0638e3ed62dcb9ae5678af3fce)
First I should say I've experienced some inaccuracies with the JIT Recompiler (exceptions triggered on instructions that can't possibly cause that type of exception (ex. an MR instruction causing an "invalid read from address" exception)) so I currently have it on the Interpreter for better accuracy.
The first example is something that has gotten annoying and I do think is an actual bug.
Without setting any breakpoints and triggering the bug in the Internet Channel a couple of exceptions are generated as expected and the game hangs however dolphin still functions just fine.
However, when setting a breakpoint and then triggering the bug the breakpoint is hit as expected but when I step then play to keep the game running dolphin simply hangs (not crashes just hangs) and I am forced to quit it from the terminal.
Is this just me miss using the debugger or is this a bug?
I realize I am being vague with what the actual bug is but I wrote it like because to trigger the bug requires me setting up some server somewhere so that people can reproduce the behavior and all I am trying to do is see if I'm using the debugger incorrectly.
Realized after posting that this should go under the Support area and not the Development area. If that is where it should be then can a mod move it over there?
My Specs:
OS: Arch Linux x86-64
Graphics: Intel Integrated Graphics
RAM: 8GB
CPU: Intel® Core i7-4790K CPU @ 4.00GHz
Dolphin-version: latest git (as of typing this) (4d0dd930981daa0638e3ed62dcb9ae5678af3fce)