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Issues Using Android Builds
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Issues Using Android Builds
07-22-2015, 07:34 AM (This post was last modified: 11-16-2015, 01:49 PM by ISuperMarioI.)
#1
ISuperMarioI Offline
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Sad 
Even though the newer builds are faster than before, I've encountered some issues while running them. For instance, Project M: Patt Edition is unable to run after the "Now Loading" screen, unlike one of Kwee's optimized builds (shown here: https://www.youtube.com/watch?v=fiy0vg6-a5g). Another issue I've encountered is in The Incredible Hulk: Ultimate Destruction in which if I don't destroy the tank fast enough, when it fires a missile and collides with the ground, the game will freeze (shown here: https://www.youtube.com/watch?v=VDTE8is0Gjc). To make matters worse, in builds 4.0-7015 and above, after any cutscene, the game will kick me back to the Dolphin Emulator menu (shown here: https://www.youtube.com/watch?v=k95WfeKb1dY). Except for the freeze issue in The Incredible Hulk: Ultimate Destruction, I'm unsure how I can bypass these issues which makes them unplayable in the latest builds. I'm hoping that someone might be willing to fix these issues so that they can finally be at least playable.
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07-22-2015, 09:49 AM
#2
Sonicadvance1 Offline
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I assume it's due to bugs in the AArch64 recompiler that weren't seen in the old ARMv7 recompiler.
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07-22-2015, 10:29 AM
#3
ISuperMarioI Offline
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(07-22-2015, 09:49 AM)Sonicadvance1 Wrote: I assume it's due to bugs in the AArch64 recompiler that weren't seen in the old ARMv7 recompiler.

Really? If that's the case, is it possible to fix those issues so that it might be able to run similar to one of Kwee's optimized builds? If so, I would be able to use the latest builds just fine rather than continuously using the optimized builds for Project M: Patt Edition and the build 4.0-7010 for The Incredible Hulk: Ultimate Destruction.
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07-24-2015, 05:44 PM (This post was last modified: 07-24-2015, 05:56 PM by ISuperMarioI.)
#4
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Another video has been uploaded on my channel (https://www.youtube.com/watch?v=tumgEZ1TZiY). This issue is similar to that of The Incredible Hulk: Ultimate Destruction because in Super Smash Bros. Melee, after you win or lose a battle and the announcer says "Game!", the game will freeze. I can't bypass the freezing issue after a battle, meaning I have to exit out of Dolphin Emulator and restart the game every time I want to play another battle.
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07-26-2015, 06:44 PM (This post was last modified: 07-27-2015, 01:29 PM by ISuperMarioI.)
#5
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Do characters ever appear dark in Mario Kart: Double Dash!! while on the character select screen (https://www.youtube.com/watch?v=UZOthy1034A)? I've never actually saw this occur before until today!
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07-27-2015, 01:28 PM (This post was last modified: 07-27-2015, 06:32 PM by ISuperMarioI.)
#6
ISuperMarioI Offline
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Thanks to whoever added Wiimote Binding, I can now test more Wii games that don't support Gamecube controllers, such as New Super Mario Bros. Wii, but not without some issues (https://www.youtube.com/watch?v=jVGrE38xxM4). Why can an airship fly through the ground? Nobody knows!
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07-28-2015, 01:18 PM
#7
ISuperMarioI Offline
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A New Super Mario Bros. Wii mod is unplayable due to a freeze issue (https://www.youtube.com/watch?v=QxG9NSVZGyk). This is the second mod I've encountered that can't get to the title screen, the other being Project M: Patt Edition.
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07-28-2015, 05:12 PM
#8
degasus Offline
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(07-27-2015, 01:28 PM)ISuperMarioI Wrote: Thanks to whoever added Wiimote Binding, I can now test more Wii games that don't support Gamecube controllers, such as New Super Mario Bros. Wii, but not without some issues (https://www.youtube.com/watch?v=jVGrE38xxM4). Why can an airship fly through the ground? Nobody knows!

Why do you upload videos of outdated builds? This issue has been fixed a while ago... Ok, 8 hours ago Big Grin Time to recheck?

For the crash, are you able to compile dolphin on your own? It's usually a very nice way to bisect such issues to single broken instructions. At least my last two fixes are done in this way. If you need help on how to bisect instructions, just ask us/me on IRC.
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07-28-2015, 05:51 PM (This post was last modified: 07-28-2015, 06:32 PM by ISuperMarioI.)
#9
ISuperMarioI Offline
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(07-28-2015, 05:12 PM)degasus Wrote:
(07-27-2015, 01:28 PM)ISuperMarioI Wrote: Thanks to whoever added Wiimote Binding, I can now test more Wii games that don't support Gamecube controllers, such as New Super Mario Bros. Wii, but not without some issues (https://www.youtube.com/watch?v=jVGrE38xxM4). Why can an airship fly through the ground? Nobody knows!
Why do you upload videos of outdated builds? This issue has been fixed a while ago... Ok, 8 hours ago Big Grin Time to recheck?

I normally don't want to upload videos of outdated builds since they might've already been fixed; however, since Buildbot updates almost everyday with newer builds of Dolphin Emulator for Android, I have to keep on downloading the latest builds to see if anything changed (I'm looking at you, The Incredible Hulk: Ultimate Destruction!). This also makes my older videos showing issues almost pointless if the issues are already fixed, so I see what you're saying there, but if an issue is still there in the latest build, I'm hoping that it would be fixed soon.

If you're wondering why I mentioned The Incredible Hulk: Ultimate Destruction, take a look at these two videos:
1: https://www.youtube.com/watch?v=VDTE8is0Gjc&list=PLw1sMD7aQ1fwi71fds3ZCAU54E53PqW_0&index=3
2: https://www.youtube.com/watch?v=k95WfeKb1dY&index=4&list=PLw1sMD7aQ1fwi71fds3ZCAU54E53PqW_0

Also, what do you mean by rechecking the issue? You mean checking New Super Mario Bros. Wii to see if the issue is fixed? If so, I didn't watch the airship cutscene again in the newest build. I might watch it again later to see if it's fixed. If it is, all of our haunting nightmares of ghost ships will be gone at last! Big Grin

UPDATE: I've watched the cutscene again and I found out that it actually works properly this time in the latest build! No more "haunting" ghost ships! Big Grin I'm not sure if there's any more issues in New Super Mario Bros. Wii so far, but I'll have to keep on playing it to see if any more exist.
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07-28-2015, 06:30 PM
#10
ISuperMarioI Offline
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(07-28-2015, 05:12 PM)degasus Wrote:
(07-27-2015, 01:28 PM)ISuperMarioI Wrote: Thanks to whoever added Wiimote Binding, I can now test more Wii games that don't support Gamecube controllers, such as New Super Mario Bros. Wii, but not without some issues (https://www.youtube.com/watch?v=jVGrE38xxM4). Why can an airship fly through the ground? Nobody knows!
For the crash, are you able to compile dolphin on your own? It's usually a very nice way to bisect such issues to single broken instructions. At least my last two fixes are done in this way. If you need help on how to bisect instructions, just ask us/me on IRC.

I don't understand where IRC is as I've never used that site at all. Also, to answer your question, I'm not sure how to compile Dolphin on my own as I haven't figured out how to compile APK's in the first place.
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