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Issues on Linux with OpenGL
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Issues on Linux with OpenGL
12-09-2015, 01:39 PM
#1
generalguy26
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I'm having an issue where I crash with a bunch of OpenGL errors whenever I start up a game.

Here is an imgur album with all the errors.

For my graphical settings, I'm using the low-end budget laptop configuration from this reddit thread., except with OpenGL selected rather than Direct3D cause I have Intel Integrated and not AMD.

Any ways on how to fix this and actually get melee working?
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12-09-2015, 02:30 PM
#2
Anti-Ultimate Offline
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(12-09-2015, 01:39 PM)generalguy26 Wrote: I'm having an issue where I crash with a bunch of OpenGL errors whenever I start up a game.

Here is an imgur album with all the errors.

For my graphical settings, I'm using the low-end budget laptop configuration from this reddit thread., except with OpenGL selected rather than Direct3D cause I have Intel Integrated and not AMD.

Any ways on how to fix this and actually get melee working?

If it's a Intel HD 3000, then it's not supported.

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12-09-2015, 02:33 PM
#3
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As far as I can tell, the Intel T4500 has an integrated GPU (or IGP as we could also call it). From what I've dug up it's running an Intel GMA X4500. I'm fairly certain the highest version of OpenGL any Intel GMA ever supported was OpenGL 2.1. With 4.0, you need OpenGL 3.0 or higher. So essentially, your hardware's too old.
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12-09-2015, 09:10 PM
#4
degasus Offline
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The HD3000 is supported, but nothing older. Your screenshot says "ironlake" which is one bit too old. OpenGL 3 support can be faked, but UBO just isn't implemented. As a hint, this GPU is too slow to run dolphin at full speed anyways, so I doubt it's worth to blame mesa.

You can still use dolphin 4.0, as we did support ironlake in the last stable version. But expect lots of other issues because of this old version.
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12-10-2015, 11:47 AM
#5
mbc07 Offline
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(12-09-2015, 02:33 PM)Shonumi Wrote: As far as I can tell, the Intel T4500 has an integrated GPU (or IGP as we could also call it). From what I've dug up it's running an Intel GMA X4500.

Correct me if I'm wrong but at that time GPUs weren't embedded on the CPU yet, right? If that's the iGP we're talking about, well, prepare for a baaaaaaad experience, while it works in 4.0.2, prepare for graphical glitches that occur only on those GPUs, random shader compilation issues and so on...
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