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Issue with using gamecube contoller
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Issue with using gamecube contoller
03-10-2012, 05:46 AM
#1
it0r0nt0
Unregistered
 
Hello members!

I was so excited today because my Magicjoy box gamecube controller to usb converter just came in the mail with a brand new gamecube controller. Then I realized that for some strange reason my controller is recognized on dolphin but when I attempt to configure, the buttons wont actually seem to work. I have a Macbook pro that I just got in 2012 as well as the newest version of dolphin. Supposedly the magicjoy box is supposed to work for the mac but I am not a very happy camper unless someone else can help me out.

Thank you in advance !!!!!
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03-11-2012, 04:35 AM
#2
nyef Offline
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I have a 3in1 Magic Joy Box myself, and use it with a MacBook Pro. There are a few quirks to this device.

First, and most basic, you must plug the controller into the adaptor before you plug the adaptor into the computer. If you do not, then it still appears as an input device, but there are no actual controls associated with it.

Second, the L and R analog controls don't work on OSX (but see the Code Patches forum on that front if you don't mind doing your own builds).

Third, force feedback doesn't work. As near as I can tell, there is no support for force feedback on OSX in Dolphin, and then there is no OSX driver for the 3in1 Magic Joy Box to enable force feedback in the first place. I plan to keep looking into this as time and motivation allows.

I hope this helps.
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03-11-2012, 04:41 AM
#3
it0r0nt0
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do you know of any other converters that would do the job ?
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03-11-2012, 04:52 AM
#4
nyef Offline
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(03-11-2012, 04:41 AM)it0r0nt0 Wrote: do you know of any other converters that would do the job ?

That I do not, largely because I haven't felt the need to go looking. The Magic Joy Box mostly works for me as-is, I have just today sorted out one of the two disappointments that I've had with it (a fun morning's hack, really, learned quite a bit about USB HID descriptors), and even without the analog part of the L and R controls I've been using it for a couple months now with little incident.

Not to belabor the point, but have you tested the controller you're trying to use on a real GameCube? Have you tried disconnecting and reconnecting the adaptor and then restarting Dolphin? Have you tried using the controller and adaptor with another emulator or game? Have you tried using the controller and adaptor with another computer (such as a Linux or Windows box)?

Most of the other diagnostic approaches that come to mind require the use of some of Apple's developer tools that come with Xcode, or hooking the adaptor up to a Linux box to which you (preferably) have root access.

I don't know what more to say other than to wish you luck.
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03-11-2012, 05:03 AM (This post was last modified: 03-11-2012, 05:04 AM by ulao.)
#5
ulao Offline
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My adapter works on just about everything I'm told. Windows, mac, linux, ps3 and maybe more. My device does not use drivers and relies on HID/PID basic OS drivers. Also if it does not work, I will refund you ( if I can't make it work ). I have it set up so you can update the firmware if something does not work and requires a patch. Thus far only rumble is not working on linux and its kernel bug that can be recompiled to make it work. Other then that all analogs/pressure, buttons, and yes rumble works with no problem.
[Image: newLogo_white_small.png]

main page
Working controllers


[url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url]
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03-11-2012, 05:19 AM
#6
nyef Offline
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(03-11-2012, 05:03 AM)ulao Wrote: My adapter works on just about everything I'm told. Windows, mac, linux, ps3 and maybe more. My device does not use drivers and relies on HID/PID basic OS drivers. Also if it does not work, I will refund you ( if I can't make it work ). I have it set up so you can update the firmware if something does not work and requires a patch. Thus far only rumble is not working on linux and its kernel bug that can be recompiled to make it work. Other then that all analogs/pressure, buttons, and yes rumble works with no problem.

Perhaps you can confirm or deny this for me, then, since my current understanding is that the code simply isn't there: Does force feedback (rumble) work at all in Dolphin on OSX (not SDL on OSX, but straight OSX)? I'm seeing likely-looking bits of code in Source/Core/InputCommon/Src/ControllerInterface/ for XInput, DInput, and SDL, but not OSX or Xlib (not that I really expected any force feedback for Xlib).
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03-11-2012, 05:30 AM
#7
ulao Offline
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Let me reach out to some of my buyers, I dont have the time to install VM or anything and find out. The question is prolly better suited to a dolphin dev guy but they are hard to lasso here. I'll let you know if I find out.
[Image: newLogo_white_small.png]

main page
Working controllers


[url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url]
Find
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09-09-2012, 03:43 PM
#8
ryanarm
Unregistered
 
(03-11-2012, 04:35 AM)nyef Wrote: I have a 3in1 Magic Joy Box myself, and use it with a MacBook Pro. There are a few quirks to this device.

First, and most basic, you must plug the controller into the adaptor before you plug the adaptor into the computer. If you do not, then it still appears as an input device, but there are no actual controls associated with it.

Second, the L and R analog controls don't work on OSX (but see the Code Patches forum on that front if you don't mind doing your own builds).

Third, force feedback doesn't work. As near as I can tell, there is no support for force feedback on OSX in Dolphin, and then there is no OSX driver for the 3in1 Magic Joy Box to enable force feedback in the first place. I plan to keep looking into this as time and motivation allows.

I hope this helps.

Has your patch made it into an official build of Dolphin?
(03-11-2012, 04:52 AM)nyef Wrote:
(03-11-2012, 04:41 AM)it0r0nt0 Wrote: do you know of any other converters that would do the job ?

That I do not, largely because I haven't felt the need to go looking. The Magic Joy Box mostly works for me as-is, I have just today sorted out one of the two disappointments that I've had with it (a fun morning's hack, really, learned quite a bit about USB HID descriptors), and even without the analog part of the L and R controls I've been using it for a couple months now with little incident.

Not to belabor the point, but have you tested the controller you're trying to use on a real GameCube? Have you tried disconnecting and reconnecting the adaptor and then restarting Dolphin? Have you tried using the controller and adaptor with another emulator or game? Have you tried using the controller and adaptor with another computer (such as a Linux or Windows box)?

Most of the other diagnostic approaches that come to mind require the use of some of Apple's developer tools that come with Xcode, or hooking the adaptor up to a Linux box to which you (preferably) have root access.

I don't know what more to say other than to wish you luck.

nyef,

Have you posted your build with the patch online? I'd like to use what you're using. Let me know. Thanks!
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