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Issue with mapping DS3 right stick to Wiimote Classic Controller rightstick
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Issue with mapping DS3 right stick to Wiimote Classic Controller rightstick
07-28-2014, 07:20 PM (This post was last modified: 07-29-2014, 01:03 PM by MayImilae.)
#1
Azurae
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Bug 
Hi all,

I'm trying to play Xenoblade Chronicles with a DualShock3 in Windows7 x64 via Motioninjoy, the usual driver used to plug DS3s.

In order to do that, i mapped the DS3 to a emulated wiimote extended with a classical controller, establishing a 1:1 map, in the sense of left stick to left stick, triggers, buttons, etc.

Common sense till here. I can check the correct functioning of sticks in the config panel, both sticks move the red dot correctly.

But, when i'm ingame, the camera doesn't work properly. Left works fine, up works fine, but right and down input a left and an up respectively. So, i can't move the camera properly.

Is this a knows issue till revision 4.0-2306? Because i don't know if this happened to more people in earlier revs.

Thanks beforehand people for any possible help.



Moderator Edit: Please don't use every single character in the subject. MyBB wants to add "Re: " to following posts, and it will refuse cause the subject is too long. It's annoying. I edited the title to shorten it a little.
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07-29-2014, 02:57 AM
#2
JMC47 Offline
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Basically, there is a problem with the code right now for configuring the classic controller in emulated wiimote. It should be fixed very soon.
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07-29-2014, 01:01 PM (This post was last modified: 07-29-2014, 01:48 PM by MayImilae.)
#3
MayImilae Offline
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Fixed minutes ago in 4.0-2317 -> https://dolphin-emu.org/download/dev/062bce8b7ed138b0ef470747cc215d1a9c80067e/

While this won't help with your issue, you should definitely ditch MotionInJoy for the SCP Drivers. You'll be glad you did.
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07-29-2014, 01:55 PM
#4
Parlane Offline
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As MaJoR has said in his amended post, this has been fixed for you hopefully. So grab the latest master build and let us know Smile
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07-29-2014, 03:07 PM
#5
triad Offline
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I had the same problem (in RO7E7D); it's indeed fixed in master Smile.
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