ISSUE
While playing Metroid Prime 3: Corruption, the IR Pointer aiming reticule begins to lag over time.
It starts out very smooth, but becomes increasingly worse (very jerky/laggy).
Lag also present in the game's menus; the jerkiness even remains in the Wiimote menu (home button).
I'm playing with an original Wiimote using Bluetooth Passthrough and a supported BT adapter (Orico BTA-403).
Brand of the USB Sensor Bar is 'Cablebee'.
Everything has been working great in other games I've played (Twilight Princess, Wii Play, Super Paper Mario).
Although MP3 is the first game I've played to constantly use IR aiming, I've never noticed the fairy in Twilight Princess to move in a jerky way like this.
WHAT DOES WORK
-Disconnecting the Wiimote through the Wiimote menu (home button) and reconnecting (pressing '1' and '2' buttons) DOES work, but only for a minute or two.
Then the lag returns. A very short-term solution.
WHAT DOESN'T WORK
-Distance/lighting regarding the sensor bar doesn't seem to do anything.
-Performance and/or state of the game doesn't seem to matter; running at stable 60FPS.
-V-sync on/off, resolution, different backends, Asynchronous Ubershaders on/off... no dice.
While playing Metroid Prime 3: Corruption, the IR Pointer aiming reticule begins to lag over time.
It starts out very smooth, but becomes increasingly worse (very jerky/laggy).
Lag also present in the game's menus; the jerkiness even remains in the Wiimote menu (home button).
I'm playing with an original Wiimote using Bluetooth Passthrough and a supported BT adapter (Orico BTA-403).
Brand of the USB Sensor Bar is 'Cablebee'.
Everything has been working great in other games I've played (Twilight Princess, Wii Play, Super Paper Mario).
Although MP3 is the first game I've played to constantly use IR aiming, I've never noticed the fairy in Twilight Princess to move in a jerky way like this.
WHAT DOES WORK
-Disconnecting the Wiimote through the Wiimote menu (home button) and reconnecting (pressing '1' and '2' buttons) DOES work, but only for a minute or two.
Then the lag returns. A very short-term solution.
WHAT DOESN'T WORK
-Distance/lighting regarding the sensor bar doesn't seem to do anything.
-Performance and/or state of the game doesn't seem to matter; running at stable 60FPS.
-V-sync on/off, resolution, different backends, Asynchronous Ubershaders on/off... no dice.