Counter proposal:
- Get everything ready to download the source and compile:
https://github.com/dolphin-emu/dolphin/wiki/Building-for-Windows
- Make the required changes
- Create a Pull Request(PR) on GitHub
If you need any help with that, come to the development irc channel #dolphin-dev on freenode. Questions are always welcome there, and almost all the time somebody who can help is online.
I myself was thinking about allowing Dolphin to function properly with real wiimotes without the continuous scanning thread. My reason for this is that i have a dual core, and i don't like a random high number of threads running.
Anyways, i was thinking about 3 changes:
- Everytime a game is started, scan for wiimotes the same way continuous scanning does, even if it's disabled
- Allow to connect/disconnect wiimotes using alt f5, even without continuous scanning. In my latest tests, this did not work, it might be fixed now...
- Everytime a new .dol is loaded(ES_Launch/IOS reload), force reconnect wiimotes. This would be a nice enhancement, because right now, you need to hit alt f5 to reconnect your wiimote. (Wiimotes are disconnected on ES_Launch)
(why i didn't do this myself yet? 1. no time/being lazy, 2. don't know how to do it in a clean way)
About your proposal, i don't like adding new options/hotkeys if it can be avoided. Also, scanning for a random amount of time is just asking for issue reports why wiimote connection randomly works/fails. But that might be just me.
- Get everything ready to download the source and compile:
https://github.com/dolphin-emu/dolphin/wiki/Building-for-Windows
- Make the required changes
- Create a Pull Request(PR) on GitHub
If you need any help with that, come to the development irc channel #dolphin-dev on freenode. Questions are always welcome there, and almost all the time somebody who can help is online.
I myself was thinking about allowing Dolphin to function properly with real wiimotes without the continuous scanning thread. My reason for this is that i have a dual core, and i don't like a random high number of threads running.
Anyways, i was thinking about 3 changes:
- Everytime a game is started, scan for wiimotes the same way continuous scanning does, even if it's disabled
- Allow to connect/disconnect wiimotes using alt f5, even without continuous scanning. In my latest tests, this did not work, it might be fixed now...
- Everytime a new .dol is loaded(ES_Launch/IOS reload), force reconnect wiimotes. This would be a nice enhancement, because right now, you need to hit alt f5 to reconnect your wiimote. (Wiimotes are disconnected on ES_Launch)
(why i didn't do this myself yet? 1. no time/being lazy, 2. don't know how to do it in a clean way)
About your proposal, i don't like adding new options/hotkeys if it can be avoided. Also, scanning for a random amount of time is just asking for issue reports why wiimote connection randomly works/fails. But that might be just me.
