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[ISSUE + SOLUTION PROPOSAL] Wiimote pairing and latency
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[ISSUE + SOLUTION PROPOSAL] Wiimote pairing and latency
03-11-2015, 10:18 PM
#2
mimimi Offline
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Joined: May 2014
Counter proposal:
- Get everything ready to download the source and compile:
https://github.com/dolphin-emu/dolphin/wiki/Building-for-Windows
- Make the required changes
- Create a Pull Request(PR) on GitHub

If you need any help with that, come to the development irc channel #dolphin-dev on freenode. Questions are always welcome there, and almost all the time somebody who can help is online.

I myself was thinking about allowing Dolphin to function properly with real wiimotes without the continuous scanning thread. My reason for this is that i have a dual core, and i don't like a random high number of threads running.

Anyways, i was thinking about 3 changes:
- Everytime a game is started, scan for wiimotes the same way continuous scanning does, even if it's disabled
- Allow to connect/disconnect wiimotes using alt f5, even without continuous scanning. In my latest tests, this did not work, it might be fixed now...
- Everytime a new .dol is loaded(ES_Launch/IOS reload), force reconnect wiimotes. This would be a nice enhancement, because right now, you need to hit alt f5 to reconnect your wiimote. (Wiimotes are disconnected on ES_Launch)
(why i didn't do this myself yet? 1. no time/being lazy, 2. don't know how to do it in a clean way)

About your proposal, i don't like adding new options/hotkeys if it can be avoided. Also, scanning for a random amount of time is just asking for issue reports why wiimote connection randomly works/fails. But that might be just me.
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[ISSUE + SOLUTION PROPOSAL] Wiimote pairing and latency - n00neimp0rtant - 03-11-2015, 03:07 AM
RE: [ISSUE + SOLUTION PROPOSAL] Wiimote pairing and latency - mimimi - 03-11-2015, 10:18 PM

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