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Issue due using Dx9 and cursor. Help?
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Issue due using Dx9 and cursor. Help?
11-16-2009, 09:45 PM
#1
glenni83
Unregistered
 
Well, i got the game up now (Mario Gal.)Blush If im using open GL the game get abit slower then normal so i stick with dx9 and it works perfect with all, just a small problem.Dodgy
I can see the star cursor in the game.. and i can move it smooth around and everything, but when im pointing it to a star to pick it up(in Mario Gal), no responding. Just runs over and nothing happends. Is there somthing i have missed? its like i cant target things in game under Dx9. in Open GL it works pretty well, but as i said, i get a slow game. So if i get the cursor to work i have a pretty awsome emulator that works greatSmile so want some help on this.Huh Other thing, this just happen in game, not on the menu.Dodgy

I could prolly have used open gl as recomended turning off the EFB Copy with core dual checked.. just get a black screen with logos, and some filthy strange purple marks up.

Glenn

Processor: Intel® Core™2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
DirectX Version: DirectX 11
Operating System: Windows 7 Ultimate 64-bit full version
Card name: ATI Radeon HD 4890 xXx Series 1 GB GDDR5 Memory
11-17-2009, 01:05 AM
#2
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
Threads: 107
Joined: Mar 2009
Use search function next time, you need to enable EFB->CPU access in settings. It's pretty obvious since function itself tells you that Tongue
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