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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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issue compiling dolphin on linux
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issue compiling dolphin on linux
06-07-2014, 09:32 PM
#1
killown Offline
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Posts: 72
Threads: 26
Joined: Apr 2011
how can I disable the debug from compilation?

Source/Core/DolphinWX/Debugger/RegisterView.cpp

void CRegisterView::Update()
{
ForceRefresh();
((CRegTable *)GetTable())->UpdateCachedRegs();
}

is causing a bug with gcc multilib/gcc-multilib 4.9.0-3

this one https://gcc.gnu.org/bugzilla/show_bug.cgi?id=60896


[ 94%] Building CXX object Source/Core/DolphinWX/CMakeFiles/dolphin-emu.dir/Frame.cpp.o
[ 94%] Building CXX object Source/Core/DolphinWX/CMakeFiles/dolphin-emu.dir/FrameAui.cpp.o
/home/killown/build/dolphin-emu-git/src/dolphin-emu/Source/Core/DolphinWX/Debugger/RegisterView.cpp: In member function ‘virtual void CRegisterView::Update()’:
/home/killown/build/dolphin-emu-git/src/dolphin-emu/Source/Core/DolphinWX/Debugger/RegisterView.cpp:188:6: internal compiler error: in vect_get_vec_def_for_operand, at tree-vect-stmts.c:1449
void CRegisterView::Update()
^
Please submit a full bug report,
AMD FX™-6300 Six-Core Processor OC 4.5 GHZ
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64
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06-07-2014, 09:36 PM
#2
Sonicadvance1 Offline
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Posts: 716
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You can't disable the debug UI from compiling without disabling the entire project's UI.
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06-07-2014, 09:47 PM
#3
killown Offline
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Posts: 72
Threads: 26
Joined: Apr 2011
ok, thank you, so I solved it by letting these function empity void CRegTable::UpdateCachedRegs() and void CRegisterView::Update()
AMD FX™-6300 Six-Core Processor OC 4.5 GHZ
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64
Website Find
Reply
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