(10-27-2015, 01:12 PM)KHg8m3r Wrote: What happens when you go to Graphics > Enhancements and check the Disable Fog box?
No effect.
(10-27-2015, 06:17 PM)degasus Wrote: For me, this sounds like an issue within the efb copy. The GC GPU does not support render-to-texture, so it must copy the framebuffer content into a texture a lot. But it has a nice feature to scale this copy by half (eg for mipmap generation). Maybe it's worth to monitor the dumped texture format, and/or the format how it should be read.
Thanks, this will definitely give me something to work on/with. I noticed the bloom effect disappears entirely when you disable "Store EFB Copies to Texture Only" too. That's probably related.
What also might be interesting is to see if the bug occurs when running on Windows using the DX backend.
(10-27-2015, 06:17 PM)degasus Wrote: Indeed, apitrace is nice, but do you have also tried to dump this scene as a fifo log? So you can replay it within dolphin deterministic and touch the GPU emulation.
Yeah, the apitrace was actually done on a fifo log replay (completely forgot about that). I updated the first post with a download of the DFF file.