For me, this sounds like an issue within the efb copy. The GC GPU does not support render-to-texture, so it must copy the framebuffer content into a texture a lot. But it has a nice feature to scale this copy by half (eg for mipmap generation). Maybe it's worth to monitor the dumped texture format, and/or the format how it should be read.
Feel free to ping me on IRC on #dolphin-dev @ freenode. Most of our development talk is there.
Indeed, apitrace is nice, but do you have also tried to dump this scene as a fifo log? So you can replay it within dolphin deterministic and touch the GPU emulation.
Feel free to ping me on IRC on #dolphin-dev @ freenode. Most of our development talk is there.
Indeed, apitrace is nice, but do you have also tried to dump this scene as a fifo log? So you can replay it within dolphin deterministic and touch the GPU emulation.
