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Isn't there meant to be audio stretching?
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Isn't there meant to be audio stretching?
11-22-2014, 03:50 PM (This post was last modified: 11-22-2014, 03:51 PM by Franpa.)
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Franpa Offline
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Afaik one of the articles mentioned audio stretching (Might be confusing with a post on PCSX2 website) which will make the audio slow down to match the frame rate instead of stutter/skip however I've tried both audio back ends and even increased the buffer for OpenAL and they both stutter quite a bit when frame rate suffers.

Is this an upcoming feature or was it recently removed? Latest Dolphin developer build from dolphin-emu.org.
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Messages In This Thread
Isn't there meant to be audio stretching? - Franpa - 11-22-2014, 03:50 PM
RE: Isn't there meant to be audio stretching? - Shonumi - 11-22-2014, 03:56 PM
RE: Isn't there meant to be audio stretching? - Franpa - 11-22-2014, 04:24 PM

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