• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 5 6 7 8 9 ... 320 Next »

Ishiiruka builds detecting GC Adapter fine, normal Dolphin builds cannot detect it.
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Ishiiruka builds detecting GC Adapter fine, normal Dolphin builds cannot detect it.
04-20-2022, 02:30 PM
#1
Tristans_Rule Offline
Junior Member
**
Posts: 1
Threads: 1
Joined: Apr 2022
Hello!

I play on Slippi (for Super Smash Bros. Melee) and P+ (mod of Brawl) which both utilize Ishiiruka, an optimized/modded build of Dolphin. Both of these builds detect my Official WiiU Adapter without issue, completely without fault.

However, when I run regular Dolphin builds 5.0-13603 (for Soul Calibur 2)/5.0-16101 (latest), neither build has been able to detect my Official WiiU Adapter at all, despite many attempted fixes.

My adapter used to get detected by both Ishiiruka and Stable/Beta Dolphin builds with no issue before I Re-installed my Windows 10.

-I have tried to un-install Zadig (2.7) drivers, reinstall them, and tried both WinUSB (v6.1.7600.16385) and libusbK (v3.1.0.0), all to no avail.
-I have ensured there is not more than one instance of Dolphin open at a time.
-I have ensured that vJoy is not installed.
-I know my adapter and USB socket both operate completely fine because I can play on Ishiiruka builds perfectly using the exact same setup.

here's a Controller Interface Log and I can provide screenshots/answers to any questions.
"06:58:527 InputCommon\ControllerInterface\Win32\Win32.cpp:170 N[CI]: win32 DeInit

06:58:745 InputCommon\GCAdapter.cpp:199 N[CI]: GC Adapter scanning thread stopped
06:59:319 InputCommon\GCAdapter.cpp:166 N[CI]: GC Adapter scanning thread started
06:59:410 InputCommon\ControllerInterface\ControllerInterface.cpp:326 N[CI]: Added device: DInput/0/Keyboard Mouse
06:59:451 InputCommon\ControllerInterface\DualShockUDPClient\DualShockUDPClient.cpp:468 I[CI]: DualShockUDPClient PopulateDevices"


Any help is greatly appreciated, thank you very much C:
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode