I've been told before that OpenGL is slightly more accurate for certain edge cases than DirectX 11, but I'm stuck with DirectX 11 since I have an Nvidia GPU and want to use Ubershaders (presumably they're still broken on other backends).
I have been wondering, though, if Vulkan's accuracy is closer to OpenGL than DirextX 11 is. Are there any visual effects or GPU timings that work better on Vulkan/OpenGL than on DirectX 11?
I have been wondering, though, if Vulkan's accuracy is closer to OpenGL than DirextX 11 is. Are there any visual effects or GPU timings that work better on Vulkan/OpenGL than on DirectX 11?