(12-20-2014, 08:35 AM)JMC47 Wrote: With Super Mario Galaxy, I use HLE audio because LLE audio will kick my computer's ass (I just deal with the minor audio issues in master,) 2x IR (3x IR starts to lag my machine,) EFB2Texture, OpenGL (D3D is a lot slower.) If you're still having problems; try lowering the Internal Resolution, I find with Mario Galaxy 1/2 that's directly relative to the speed you get due to EFB Peeks/pokes being more demanding the higher the resolution.
So you leave the EFB stuff on default? I've never messed with that. What about openGL vs D3D? For whatever reason lowering from 3x IR to 2.5 helped a lot. I'm using LLE and it seems to be working okay. How can I prevent it from going to that 63 fps and causing that little sound scratch?