(01-08-2015, 06:20 AM)JMC47 Wrote: Basically, we don't invalidate textures in EFB2Texture because if we do, you'll get graphical bugs when a game calls them back up. So, it's either: Let texture accumulate forever or B: Break several games on EFB2Texture and force people to use much slower settings.
Shouldn't we throw them away when emulation ends though...?