I'm interested in making very custom controls that can't be done with a simple mapping. I wonder if it's possible to somehow get a script that processes raw inputs then creates inputs to feed directly into dolphin?
Thanks
Thanks
Is there any way to create scripts that directly input into dolphin?
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05-03-2017, 05:42 AM
I'm interested in making very custom controls that can't be done with a simple mapping. I wonder if it's possible to somehow get a script that processes raw inputs then creates inputs to feed directly into dolphin?
Thanks 05-04-2017, 01:40 AM
What sort of custom controls are you looking to do? because if you right-click on a button, you can map complex inputs
05-04-2017, 05:13 AM
Well, I was wondering if I could make skyward sword on a controller. Not just like in the bindings, but to bring back old zelda controls. For example, I would say that if the analog is in the upper region, and the player presses B, it would make the motion plus do a stab motion. I don't think that is possible with the custom controls.
If there isn't a way to directly input into dolphin, I guess I can just make a virtual controller and then bind that to dolphin. Then have my script manipulate that controller. 05-04-2017, 06:01 AM
(This post was last modified: 05-04-2017, 06:01 AM by ExtremeDude2.)
Dolphin doesn't emulate a motion+ for skyward sword anyway so it won't do any good.
05-04-2017, 06:09 AM
05-04-2017, 06:16 AM
(05-04-2017, 06:09 AM)AugsEU Wrote: Damn, I swear it used to? Only with a fork of an old version. We most likely won't be able to help you with anything you're wondering about that fork. (05-04-2017, 06:09 AM)AugsEU Wrote: How did this guy do it? They must be using a real controller. 05-04-2017, 06:30 AM
05-04-2017, 06:38 AM
If it can support wii motes, why can't it support emulated wiimotes? I guess it isn't as easy as it sounds. But maybe I could get started by trying to do that? IDK this seems out of my reach now.
05-04-2017, 07:40 AM
Hmm, what if I get the data the wii mote is sending and record it? Like, I record the motion of a stab, then replay that when the player presses up and b.
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