When the emulator is running certain taxing sequences, the game slows down. Is there any way I could get it to skip frames instead?
I completely understand that some people don't want their games to work this way, but personally I would rather have the game continue to run at normal speed but drop some frames rather than hold the game for a frame while the rendering catches up. It happens pretty frequently in places like the cutscenes in Starfox Adventures. Hearing the audio get choppy is far more annoying to me than if I saw my framerate do the same.
I've been looking through the settings, but I can't seem to find an option for it.
I completely understand that some people don't want their games to work this way, but personally I would rather have the game continue to run at normal speed but drop some frames rather than hold the game for a frame while the rendering catches up. It happens pretty frequently in places like the cutscenes in Starfox Adventures. Hearing the audio get choppy is far more annoying to me than if I saw my framerate do the same.
I've been looking through the settings, but I can't seem to find an option for it.