He responded to me via an edit instead of a reply. So I'm going to go ahead and quote that.
I suppose that would depend on your definition of blurring. It yields a more accurate (closer to correct) color. Without AA each pixels color is inaccurately represented by a single sample point instead of multiple sample points. This results in a stronger contrast with neighboring pixels (sharper edges) but it's not supposed to look like that and AA is not the same as a blur filter.
Explain. Do you mean that is reduces your hardware's lifespan or that it reduces your framerate? Both should not be an issue if your hardware is sufficient.
That's a matter of opinion. Virtually everything in 3D graphics is not "necessary". That doesn't mean we should constrain ourselves to poor image quality when our hardware is capable of producing much better image quality.
I and many others have good vision and even at 1920 x 1080 at a normal viewing distance cannot stand it. Plus with a monitor it should be very noticeable at normal viewing distances.
Debatable. Things can have multiple purposes. And even if you're right, does it really matter whether that was intended or not? It improves image quality, and therefore it is an advantage.
For the record I'm completely ok with people holding the "purist" mentality that image enhancements are bad. I may completely disagree with it but I understand the logic behind it. But your original post implies that you do not see any reason to use AA.
Well the answer is no so what else are we going to talk about?
Because it wasn't properly tested and not all configurations support the feature. It's a bug. Rodolfo is aware of it and is working on it as we speak.
Sometimes developers implement things that they think will boost performance based upon theories. And sometimes those theories turn out to be false or the implementation turns out to be bad. It happens all the time. Just look at openCL for example.
I have used screenshot comparisons with r6505 I can assure you it looks just like it did before.
jimbo1qaz Wrote:NaturalViolence: Antialiasing only makes the edges fuzzy, which is... um, sorta blurring it.
I suppose that would depend on your definition of blurring. It yields a more accurate (closer to correct) color. Without AA each pixels color is inaccurately represented by a single sample point instead of multiple sample points. This results in a stronger contrast with neighboring pixels (sharper edges) but it's not supposed to look like that and AA is not the same as a blur filter.
jimbo1qaz Wrote:And it kills your graphics hardware
Explain. Do you mean that is reduces your hardware's lifespan or that it reduces your framerate? Both should not be an issue if your hardware is sufficient.
jimbo1qaz Wrote:and is pretty much unneccesary for playing in high resolutions sitting a normal distance away from the monitor/TV.
That's a matter of opinion. Virtually everything in 3D graphics is not "necessary". That doesn't mean we should constrain ourselves to poor image quality when our hardware is capable of producing much better image quality.
I and many others have good vision and even at 1920 x 1080 at a normal viewing distance cannot stand it. Plus with a monitor it should be very noticeable at normal viewing distances.
jimbo1qaz Wrote:It could make the textures look better, but that's not the purpose.
Debatable. Things can have multiple purposes. And even if you're right, does it really matter whether that was intended or not? It improves image quality, and therefore it is an advantage.
For the record I'm completely ok with people holding the "purist" mentality that image enhancements are bad. I may completely disagree with it but I understand the logic behind it. But your original post implies that you do not see any reason to use AA.
slax65 Wrote:Why did this had to end up in a discussion whether AA is better or not ??
For me it's fine and a great option of Dolphin .. Call me crazy or not when I use x9 SSAA ..
I just wanted to know if this f**** steam can be removed with an action replay code ..
Sadly, it seems not ..
Well the answer is no so what else are we going to talk about?
slax65 Wrote:Therefor I got some more questions ..
Since the two versions, that fixed antialiasing at x4, in many games the textures are black if you
don't disable the alpha pass ..
Why is this the case now?
Because it wasn't properly tested and not all configurations support the feature. It's a bug. Rodolfo is aware of it and is working on it as we speak.
slax65 Wrote:And the commit says, that games should run faster, but I only
got even more slowdowns ..
Sometimes developers implement things that they think will boost performance based upon theories. And sometimes those theories turn out to be false or the implementation turns out to be bad. It happens all the time. Just look at openCL for example.
slax65 Wrote:Though I don't think that it's completely fixed, for me it still looks rougher
than it used to look like (before it got broken)
I have used screenshot comparisons with r6505 I can assure you it looks just like it did before.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
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"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony