I'm trying to play Pikmin but every time a day ends there's a chance that the screen will go black and the cutscene never plays. Savestating beforehand and reloading doesn't prevent it, even though it seems like it's random since it doesn't happen every day.
Yes, I know this isn't the first thread asking about this problem, and I've looked through plenty of them, but none of the solutions have worked for me. The only one I haven't technically tried is using LLE audio rather than HLE, but my computer apparently isn't fast enough and I really don't want to play with that kind of slowdown. I've also tried setting the framelimit to audio rather than auto, clicking on RAM under "EFB Copies" in hacks (or at least I think that's what the suggestion said to do), and playing the game from startup to the end of the day without savestating (since I read that savestates could cause it). I also had the idea to savestate before each day ends and then temporarily switch over to LLE just for the cutscene, but I guess that's not possible so I can't do that.
So basically I have a choice between playing with HLE and risk having to replay entire days (I got up to day 9 once, and I thought I had been saving to the memory card after each day, but I had to restart from day 5, and I've replayed day 7 three times now with it blackscreening every time), or playing with LLE and experiencing unplayable slowdown. Admittedly, I had been using the most recent stable release (which was apparently outdated by over half a year), and I just downloaded 3.5-1734, and I've been allowing days to finish and haven't been seeing any problems so far, but my performance is terrible in this version. Whenever there's a lot of stuff onscreen (such as having a bunch of pikmin), it runs as bad with HLE as the stable release was running with LLE. Plus, I don't technically know if the problem is gone with this version; it only happens sometimes, but it's very persistent when it does happen.
So is there anything I can do to get around this? The only thing I can think of doing is playing the game and every time it fails to load the end of day cutscene, replaying the entire day again with LLE-induced slow motion. Not exactly ideal.
As a side note, I just tried loading the save with the day I was stuck on (with the stable release of dolphin) and selecting "go to sunset", and the cutscene played just fine, even though it failed to do so three times in a row after I had gone through the trouble of actually playing through the day. I also turned off the FPS limit and allowed the day to naturally complete in hyperspeed, and it also worked. It's like it only happens when it knows it will result in nullifying all the time I just spent.
Yes, I know this isn't the first thread asking about this problem, and I've looked through plenty of them, but none of the solutions have worked for me. The only one I haven't technically tried is using LLE audio rather than HLE, but my computer apparently isn't fast enough and I really don't want to play with that kind of slowdown. I've also tried setting the framelimit to audio rather than auto, clicking on RAM under "EFB Copies" in hacks (or at least I think that's what the suggestion said to do), and playing the game from startup to the end of the day without savestating (since I read that savestates could cause it). I also had the idea to savestate before each day ends and then temporarily switch over to LLE just for the cutscene, but I guess that's not possible so I can't do that.
So basically I have a choice between playing with HLE and risk having to replay entire days (I got up to day 9 once, and I thought I had been saving to the memory card after each day, but I had to restart from day 5, and I've replayed day 7 three times now with it blackscreening every time), or playing with LLE and experiencing unplayable slowdown. Admittedly, I had been using the most recent stable release (which was apparently outdated by over half a year), and I just downloaded 3.5-1734, and I've been allowing days to finish and haven't been seeing any problems so far, but my performance is terrible in this version. Whenever there's a lot of stuff onscreen (such as having a bunch of pikmin), it runs as bad with HLE as the stable release was running with LLE. Plus, I don't technically know if the problem is gone with this version; it only happens sometimes, but it's very persistent when it does happen.
So is there anything I can do to get around this? The only thing I can think of doing is playing the game and every time it fails to load the end of day cutscene, replaying the entire day again with LLE-induced slow motion. Not exactly ideal.
As a side note, I just tried loading the save with the day I was stuck on (with the stable release of dolphin) and selecting "go to sunset", and the cutscene played just fine, even though it failed to do so three times in a row after I had gone through the trouble of actually playing through the day. I also turned off the FPS limit and allowed the day to naturally complete in hyperspeed, and it also worked. It's like it only happens when it knows it will result in nullifying all the time I just spent.