Is there an easy way to calculate hashes (i.e. using the algorithm Dolphin uses for naming textures using the "Dump Textures" tool) for textures from original source files?
E.g. I have a bunch of .tpl files containing RGB5A3-format images. It would be much easier to calculate hashes straight from the tpl files, as opposed to hunting for every texture to show up in-game.
E.g. I have a bunch of .tpl files containing RGB5A3-format images. It would be much easier to calculate hashes straight from the tpl files, as opposed to hunting for every texture to show up in-game.