• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 124 125 126 127 128 ... 368 Next »

Is there a Dolphin Emulator For Xbox 360?
View New Posts | View Today's Posts

Pages (4): « Previous 1 2 3 4 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Is there a Dolphin Emulator For Xbox 360?
02-11-2015, 06:05 AM
#21
DJBarry004 Offline
Don't even bother...
*******
Posts: 2,456
Threads: 33
Joined: Sep 2013
(02-11-2015, 05:38 AM)Dolphy Wrote:
(02-10-2015, 04:32 AM)KHg8m3r Wrote: So the PS3 came out in 2006, so an Intel Q6600 is about the equivalent time frame, and is still supported by many games as the minimum needed to run games. The Nvidia Gefore 8000 series was also around the 2006 time frame, and is a minimum for several games still today.

But don't look how those games run on those specs if you use medium or high settings.  Rolleyes

Why would anyone try med-to-high settings when having minimun requirements? 
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
Find
Reply
02-14-2015, 03:13 AM
#22
Dolphy Offline
Galactic Allied Commander
***
Posts: 249
Threads: 0
Joined: Jan 2015
(02-11-2015, 06:05 AM)DJBarry004 Wrote:
(02-11-2015, 05:38 AM)Dolphy Wrote:
(02-10-2015, 04:32 AM)KHg8m3r Wrote: So the PS3 came out in 2006, so an Intel Q6600 is about the equivalent time frame, and is still supported by many games as the minimum needed to run games. The Nvidia Gefore 8000 series was also around the 2006 time frame, and is a minimum for several games still today.

But don't look how those games run on those specs if you use medium or high settings.  Rolleyes

Why would anyone try med-to-high settings when having minimun requirements? 

Why would a developer add those options in the first place ?
Find
Reply
02-14-2015, 04:13 AM
#23
Blacktail51
Unregistered
 
(02-14-2015, 03:13 AM)Dolphy Wrote:
(02-11-2015, 06:05 AM)DJBarry004 Wrote:
(02-11-2015, 05:38 AM)Dolphy Wrote:
(02-10-2015, 04:32 AM)KHg8m3r Wrote: So the PS3 came out in 2006, so an Intel Q6600 is about the equivalent time frame, and is still supported by many games as the minimum needed to run games. The Nvidia Gefore 8000 series was also around the 2006 time frame, and is a minimum for several games still today.

But don't look how those games run on those specs if you use medium or high settings.  Rolleyes

Why would anyone try med-to-high settings when having minimun requirements? 

Why would a developer add those options in the first place ?
 So that people with good computers don't complain it looks crap?
Reply
02-15-2015, 12:49 AM
#24
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,528
Threads: 1
Joined: Feb 2012
Quite often the absolute minimum settings for a PC port of a game will look better and run faster when set to the same resolution as an XBox 360 ran the game at. It's not that the XBox 360 is running new games maxed out or anything even close to that.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
02-17-2015, 05:56 AM
#25
Nintonito Offline
Posting Freak
*****
Posts: 951
Threads: 81
Joined: Jan 2014
I know the GPU is a washout for the last gen machines,  but with a custom CPU handler would it be possible to emulate PowerPC -> PowerPC (I.e ditect to hardware when same and use JIT where they differ). Since they are both PowerPC based machines I was wondering if that was possible,  since the same thing has been done with Drastic DS emulator on android (ARM11 to ARMv7 using JIT/direct combination).  I guess the big hypothetical question is how much different the GC's CPU is.  I'm mostly thinking aloud at this point,  because I don't actually see a need for a real 360 version.
Find
Reply
02-17-2015, 07:28 AM
#26
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,528
Threads: 1
Joined: Feb 2012
It's a very different kind of PowerPC, and then the other 80% of the machines are completely different in every way.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
02-17-2015, 08:39 AM
#27
drhycodan Offline
Senior Member
****
Posts: 740
Threads: 160
Joined: Apr 2013
If that were the case, then why hasn't there been a single original xbox emulator?
Find
Reply
02-17-2015, 09:26 AM
#28
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,543
Threads: 29
Joined: Feb 2013
Because the original xbox has very few games worth emulating.
Find
Reply
02-17-2015, 09:41 AM
#29
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,528
Threads: 1
Joined: Feb 2012
I'm not sure which thing you're claiming isn't the case, but there have been multiple XBox emulators, and one of them actually worked. None of them that weren't the one that worked got close, though, and the one that did work was made by Microsoft and ran on the XBox 360, and probably had some level of static recompilation.

The original XBox is a horrible thing to emulate. Firstly, it used an x86 processor. x86 may be the most popular PC architecture, but it's incredibly complicated compared to the RISC architectures used in most consoles. This doesn't rule out things like virtualisation instead of emulation, but as far as I know, no-one's actually tried especially hard to do that. As well as this, the XBox's GPU is similar to certain early nVidia PC GPUs, except for things like it has a couple of extra registers compared to the version of the same GPU in PCs, so code can't be run natively and it isn't really known what they're for. Again, being like a fully-fledged PC GPU means that everything's pretty complicated.

The final point, and maybe the most important, is that the XBox was designed to get PC devs to start making console ports too - XBox is short for DirectX-box. Most of its games had PC ports, so it's not an interesting thing to emulate because you want to play your old games or preserve a whole load of unique games forever. This pulls away a whole load of the talent that would have to be poured into it. As well as this, it's not like other consoles - if you've already worked on a Nintendo emulator, then there are going to be at least some similarities in the console that replaced it. As an example, the Wii is very much like an overclocked GameCube, so anyone that's an expert in one could probably do good things with the other.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
02-17-2015, 09:43 AM
#30
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,543
Threads: 29
Joined: Feb 2013
Okay, more seriously about xbox emulation, I believe the big hardship with it has to do with shaders being inlined or something. I forget the big argument, but there's some huge difficulty with the GPU emulation that, without a plethora of great developers that really want xbox emulation, it's not going to happen.
Find
Reply
« Next Oldest | Next Newest »
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode