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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Is the GTX 750 Ti enough for DolphinFX?
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Is the GTX 750 Ti enough for DolphinFX?
11-11-2015, 12:48 PM
#1
Silent Gunner Offline
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Topic.

I am getting the "failed to compile pixel shader" error, with the specifics of the error being that OpenGL does not allow swizzles on scalar expressions. Is my GPU not strong enough, or are there some settings I need to change?

Thanks in advance!
CPU: Intel Core i5-4690k, OC'ed to 4.2 GHz
RAM: Kingston HyperX 16GB DDR3-1866
GPU: GTX 1080 Founders Edition 
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11-12-2015, 04:10 AM
#2
KHg8m3r Offline
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What driver version are you on?
Did you make sure you arent forcing anything from the driver?
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11-13-2015, 09:30 AM
#3
luyong20121221 Offline
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sorry, but what is the dolphin with "FX"?
[color=#ff1111] Windows 7 Ultimate With SP1 & DX11.0[/color]
[color=#ff2222] QuadCore Intel Xeon E3-1230 v2, 3500 MHz [/color]
 [color=#ff3333]ASRock B75 Pro3-M [/color]
[color=#ff2222] 32GB  (DDR3-1600)[/color]
[color=#ff1111] NVIDIA GeForce GTX 970  (4GB)[/color]
[color=#ff2222] Philips BDM4065[/color]
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11-14-2015, 12:45 AM
#4
Neui Offline
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(11-13-2015, 09:30 AM)luyong20121221 Wrote: sorry, but what is the dolphin with "FX"?

A OpenGL shader for dolphin, wich you can make games look better by eg. using Bloom or something else. See https://forums.dolphin-emu.org/Thread-do...gl-backend
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11-16-2015, 12:31 PM
#5
Silent Gunner Offline
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I apologize for the lack of a response. I found out that Dolphin 5.0 (one of the RC versions, anyways) is essential to get DolphinFX to work, as I read that Dolphin 4.0 can't do post-processing as well as Dolphin 5.0 (or something like that). If I'm wrong, someone please correct me.

Other than that, I'm all set!
CPU: Intel Core i5-4690k, OC'ed to 4.2 GHz
RAM: Kingston HyperX 16GB DDR3-1866
GPU: GTX 1080 Founders Edition 
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11-16-2015, 12:37 PM (This post was last modified: 11-16-2015, 01:01 PM by OatmealDome.)
#6
OatmealDome Offline
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I think that any development build should work, they're actually more up to date than the 5.0-RC builds (despite the older 4.0-xxxx build numbers). You might've been using the stable 4.0.2, which is heavily outdated.
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11-16-2015, 12:47 PM
#7
Helios Offline
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5.0 is being scrapped and rebooted anyways.
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11-16-2015, 10:01 PM (This post was last modified: 11-16-2015, 10:02 PM by degasus.)
#8
degasus Offline
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We did change our postprocessing shader format already some times since 4.0, so just try to get a version similiar with the postprocessing shader, or update the shader yourself Big Grin

By the way: This error message has nothing to do with your GPU, it's just a broken shader. It *might* be a driver bug (common on mobiles), but on desktop GPUs, it's often a bug in the shader, so either dolphin, or the postprocessing one.
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