This is a pretty big issue for the D3D renderer as a lot of games have this issue during cutscenes, not just Tales of Symphonia. RE4, RE: CVX, and among others have this issue. Also, the shading is also messed up in the Mario Galaxy games with D3D.
Thread Rating:
|
Is the grey cutscene bug in D3D11 ever going to be fixed?
|
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)
