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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Is that 8G ram really not enough for prefecthing custom textures ?
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Is that 8G ram really not enough for prefecthing custom textures ?
08-31-2015, 09:45 AM
#11
Sonicadvance1 Offline
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(08-31-2015, 03:51 AM)DeeKay Wrote: Prefetching all of the custom textures really seems like the brute force way of avoiding hitches. I think only keeping textures that are loaded up and used in memory would be more efficient memory-wise at the expense of having more initial hitching, kinda like compiling new shaders.

The feature isn't called prefetching at that point.
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09-01-2015, 08:22 AM
#12
NKF98 Offline
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(08-31-2015, 03:51 AM)DeeKay Wrote: Prefetching all of the custom textures really seems like the brute force way of avoiding hitches. I think only keeping textures that are loaded up and used in memory would be more efficient memory-wise at the expense of having more initial hitching, kinda like compiling new shaders.

so, just use what you need to, not what you're going to need
i don't understand how that's prefetching
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Check here first:
wiki.dolphin-emu.org
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