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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Is silent Hill fixed yet?
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Is silent Hill fixed yet?
08-30-2016, 12:17 AM
#31
drhycodan Offline
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Also, the opening up the gallery freezes up the game half the time. You can still move the cursor around, but you can't close the gallery nor delete the picture in the gallery.
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09-09-2016, 02:57 AM
#32
crow84 Offline
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(06-28-2016, 06:33 AM)ExtremeDude2 Wrote: Who knows, that is a long way off.

you specs in profile dont have vids from sh
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10-24-2016, 11:27 AM
#33
rkimbal45
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So been trying to get this to work for awhile and there are a few things in this post that seem to work really well so I thought I'd sum up what I found worked for me.


First off I have a quad core I7-6820HK with an nvidia gtx980m and 16Gb ram.


Settings of note.
OpenGL
Screen resolution set to auto
Internal resolution set to 3x(1x and 3x seem to both be rid of the flicketrs.  2x and 4x have serious flickers on character faces and other things)
AA set to none(again causes graphical flickers and glitches)
Scaled EFB copy is unchecked as it has some odd glitches and flickers in several places that I tried it.
Store EFB Copies to Texture Only is unchecked and makes the flashlight aim correctly and makes the snow appear correctly(as far as I can tell)


I haven't had time to play too far in so I haven't seen how this configuration works with the swing or when the world changes and such.  but so far it is hugely improved with these settings.  Just thought I'd help anyone out whose trying to play.
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10-24-2016, 01:08 PM
#34
drhycodan Offline
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Have you gotten to the cabin where you see a toy piano and a family frozen in ice yet? I can't get pass that part because as soon as you walk towards the table, the wiimote starts vibrating very rapidly and then Dolphin crashes.
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10-24-2016, 05:58 PM (This post was last modified: 10-25-2016, 12:59 AM by drhycodan.)
#35
drhycodan Offline
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Turning off wiimote motor doesn't help either. No error message of any kind, just crashes at the same part everytime. Just tested again on openGL and it works so I guess this is a d3d12 issue. Can someone fix this for d3d12?
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