(05-03-2018, 05:34 AM)Nintendo Maniac 64 Wrote: I'm not sure how representative this scene is compared to the rest of the game, but the following video of a combat situation shows that Xenoblade works without issue with a recent development build of Dolphin on a Ryzen 2400G at 4GHz: https://youtu.be/ik3zLdM25E0?t=5m26s
Since you'll be using discrete graphics, the only fundamental difference would be that the Ryzen 2400G is a 4core/8thread part while the 2200G is 4core/4thread...but Dolphin only really cares about having two to three fast threads, so the 4 threads of the 2200G is already more than enough (you can see on the left-side chart in the video that half of the CPU threads have utilization in the single-digit range, implying that they're barely if at all being used by Dolphin).
Thank you for the benchmark video. This settles my worries about how will the emulator perform on my rig. The game should be arriving any time today and I'm excited to try it out. I will post the results later once I'm able to play it.
