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is posible to fix resident evil games?
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is posible to fix resident evil games?
07-23-2016, 02:59 AM (This post was last modified: 07-23-2016, 03:55 AM by nonexist.)
#1
nonexist Offline
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hello people of this community, there is some possibility that someone fix the error in resident evil games?
the pricipal character appears as a shadow and others simply not displayed. affected games are resident evil zero, resident evil rebirth and resident evil code veronica x, all of gamecube.

It is that this is not the best way to attract his attention, but please understand that not everyone is fortunate to understand the language or programming codes, I just do not give me. for example mine is to cure people because I'm a doctor.

so I ask a little flexibility on your part to people like me who have no skill for this sort of thing. @sonicadvance1 @degasus and other great developers. Thanks.
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07-23-2016, 04:35 AM
#2
bobbydazzler1985 Offline
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Hi. I share your frustrations. I've been asking for at least someone to look at resident evil issues. All I get in response was I've to compile a build myself...... That's why I stick to play ps2 now. The developers instead of saying something polite is to receive a sarcastic response
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07-23-2016, 06:50 AM
#3
degasus Offline
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(07-23-2016, 02:59 AM)nonexist Wrote: hello people of this community, there is some possibility that someone fix the error in resident evil games?

Please try to determine the cause of this bug:
- It's either a bug in the JIT, so using the cached interpreter likely fixes it.
- It's maybe a bug in the GPU driver, so are also other devices affected by this bug?
- It's often just a configuration issue as we don't copy the game inis on android. Which game is it exactly? https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings/GBI.ini has no settings.
- It may be an accuracy bug which also affects the desktop. If so, it doesn't belong in the Android forum, and it will get by far more attention.
- It may also be non of above, but this is a very unlikely case. Very unlikely Wink
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07-23-2016, 08:14 AM (This post was last modified: 07-23-2016, 08:23 AM by nonexist.)
#4
nonexist Offline
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(07-23-2016, 06:50 AM)degasus Wrote: Please try to determine the cause of this bug:
- It's either a bug in the JIT, so using the cached interpreter likely fixes it.
- It's maybe a bug in the GPU driver, so are also other devices affected by this bug?
- It's often just a configuration issue as we don't copy the game inis on android. Which game is it exactly? https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings/GBI.ini has no settings.
- It may be an accuracy bug which also affects the desktop. If so, it doesn't belong in the Android forum, and it will get by far more attention.
- It may also be non of above, but this is a very unlikely case. Very unlikely Wink

Thanks for your response.

Jit ON/OFF is the same. Also tested the recomended settings provided for dolphin wiki with no luck. Any user can reproduce this problem because it does not require anything special. My device is the shield TV but also it occurs in adreno/mali. Without the problem related here all RE run a full speed.

RE 2/3/4 They are not affected.

All RE games work fine in desktop, at least there is no report that says otherwise.
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07-23-2016, 04:47 PM
#5
degasus Offline
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So:

- It's maybe a bug in the GPU driver, so are also other devices affected by this bug?
Shield has the same driver as the desktop GPUs. So I doubt this is the cause.

- It's often just a configuration issue as we don't copy the game inis on android. Which game is it exactly? https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings/GBI.ini has no settings.
This game has no game inis.

- It may be an accuracy bug which also affects the desktop. If so, it doesn't belong in the Android forum, and it will get by far more attention.
You've said no.

- It's either a bug in the JIT, so using the cached interpreter likely fixes it.
Same, you've said no.

- It may also be non of above, but this is a very unlikely case. Very unlikely Wink
Hm, unlikely. But all others are already checked.....

Sounds like I need to get this game... I only have RB4P08 - resident evil 4 Wii edition (P)
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07-24-2016, 12:20 AM
#6
bobbydazzler1985 Offline
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I have been testing code veronica and the graphic issues is still there. For example at the beginning, the graphics are distroted. I shall try cached and latest build to see if this helps


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07-24-2016, 01:03 AM (This post was last modified: 07-24-2016, 01:08 AM by hakami55.)
#7
hakami55 Offline
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I have the same issue
When using JIT = character disapper
When using cached interpreter = every thing work OK


1- use cached interpreter
2- save stat
3- change to Jit
4- load stat

The character will appear but if the camera chage it will disapper again




Using Nvidia shield TV
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07-24-2016, 02:12 AM (This post was last modified: 07-24-2016, 03:54 AM by nonexist.)
#8
nonexist Offline
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(07-23-2016, 04:47 PM)degasus Wrote: So:

- It's maybe a bug in the GPU driver, so are also other devices affected by this bug?
 Shield has the same driver as the desktop GPUs. So I doubt this is the cause.

- It's often just a configuration issue as we don't copy the game inis on android. Which game is it exactly? https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings/GBI.ini has no settings.
 This game has no game inis.

- It may be an accuracy bug which also affects the desktop. If so, it doesn't belong in the Android forum, and it will get by far more attention.
 You've said no.

- It's either a bug in the JIT, so using the cached interpreter likely fixes it.
 Same, you've said no.

- It may also be non of above, but this is a very unlikely case. Very unlikely Wink
 Hm, unlikely. But all others are already checked.....

Sounds like I need to get this game... I only have RB4P08 - resident evil 4 Wii edition (P)


games afected:

GBIE08 GBIP08
GBZP08 GBZE08
GCDE08 GCDJ08 GCDP08

also the wii version have the same issue RBHE08

thanks
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07-25-2016, 02:30 AM (This post was last modified: 07-25-2016, 02:31 AM by degasus.)
#9
degasus Offline
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(07-24-2016, 01:03 AM)hakami55 Wrote: I have the same issue
When using JIT = character disapper
When using cached interpreter = every thing work OK
Ok, so we've found the part of the code, which is broken: The just-in-time compiler for ARMv8 for the PowerPC emulation.
Next steps on debugging what there is broken requires a compilation chain: Android studio, at least 2.2 (currently an alpha version) and my android branch: https://github.com/degasus/dolphin/commits/android

The most likely issue is a broken instruction, so disable half of them, check if it's still broken. If yes, disable the other have, repeat. Of no, reenable half of the disabled one, repeat. https://github.com/dolphin-emu/dolphin/tree/master/Source/Core/Core/PowerPC/JitArm64

This doesn't need much coding knowledge (but to edit a file and to add "FALLBACK_IF(1);" at the top of each function), but geting familiar with the toolchain is a bit work :/

@nonexist: I'm sorry that you've got the same answer "you need to compile..."
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08-08-2016, 08:02 PM
#10
hakami55 Offline
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This video is for nexus 9 running dolphin and the character are visible

Can it helps????

http://youtu.be/eLvARwrfMVk
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