Xenoblade Chronicles, on the CPU side at least, often gets portrayed as demanding. It's not really, at least anything Sandy Bridge or better can run it consistently fullspeed when clocked to 3.3GHz (Ivy Bridge and Haswell will reach that same level of performance at lower clocks, obviously). Most of the slowdowns I encountered seemed to be related to the framelimit; certain settings would drop no matter what, even though holding Tab to temporarily disable the framelimit gave me no drops at all. The right settings basically cured all of the slowdowns I was getting in battle. On the GPU side though, it's a bit more intensive, though not too much. It'll make average GPUs (comparable to mine that is) struggle with high IRs (3x and above) and any amount of AA, although using IR alone is completely doable.
As it relates to the OP, however he'll get frequent slowdowns, since the CPU is too slow (despite my upbeat assessment of this game in Dolphin above :p)
As it relates to the OP, however he'll get frequent slowdowns, since the CPU is too slow (despite my upbeat assessment of this game in Dolphin above :p)
