I'll try this out later once I compile 3.5 and I'll come back with the results. It may be that some temporary GPU bottlenecks are more demanding than others. For example, the ones I tested, you're right rpglord, it's easy to get 60 FPS (FPS still dropped lower in these spots in comparison to all others w/framelimit off) the ones from the save file are probably even more intense.
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Is more then geforce 460/560 required even for 1x Internal Resolution.
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