Ubershaders will not introduce latency, that's something else entirely.
They fix the stuttering by running an "ubershader" on the GPU that the emulated gamecube is able to steam to directly without compilation, which brings emulation closer to how the GameCube and Wii work (they have no shaders). The downside is that the ubershader will be more intensive for the GPU thread, and will get more demanding as resolution increases.
They fix the stuttering by running an "ubershader" on the GPU that the emulated gamecube is able to steam to directly without compilation, which brings emulation closer to how the GameCube and Wii work (they have no shaders). The downside is that the ubershader will be more intensive for the GPU thread, and will get more demanding as resolution increases.
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