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Is Micro-stuttering always present
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Is Micro-stuttering always present
11-23-2016, 10:45 AM (This post was last modified: 11-23-2016, 11:03 AM by andykara2003.)
#1
andykara2003 Offline
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Hi - I'm looking to get into Dolphin and want to play Mario galaxy 1&2, Skyward sword, Metroid Prime, Rogue leader and others.

Is micro stuttering always present in these games to some degree or is there a way to run them absolutely as smoothly and faultlessly as the original hardware? I don't mind a stutter if it's rare but if a game stutters often it might put me off.

Thanks
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11-23-2016, 11:34 AM
#2
MayImilae Offline
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Dolphin caches shaders that have already been compiled, so the way to deal with this is to just... play the game. The more you play, the less stuttering happens!
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11-23-2016, 03:32 PM
#3
JMC47 Offline
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I don't really notice it much in Super Mario Galaxy 1/2
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11-23-2016, 04:36 PM
#4
andykara2003 Offline
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Nice one - do you guys think there will ever be a time when the games will just play 100% seamlessly like the real hardware, i.e. no stuttering at all?
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11-23-2016, 04:47 PM
#5
Helios Offline
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If the ubershaders project gets finished and merged, sure.
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11-23-2016, 05:17 PM (This post was last modified: 11-23-2016, 08:47 PM by andykara2003.)
#6
andykara2003 Offline
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Thanks for that - does that look likely to happen eventually? And if so, as a rough guess are we talking a year or two or potentially beyond that?


[EDIT]: I just found a good resource that explained it to me quite well:

https://www.reddit.com/r/emulation/comments/42u4d8/dolphin_and_microstuttering_an_explanation/


It looks like this is a long term project so will take quite a while. I know I can't take microstuttering or total latency of more than about 40ms. My TV has 22-24ms (quite fast for a TV) so I'll have to wait until the Ubershader project manages to do it's work in under 20ms which might take a long time in development.
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11-23-2016, 08:54 PM
#7
MayImilae Offline
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You do realize that the person that made that post on reddit got his information from here, by asking us?
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11-23-2016, 09:14 PM (This post was last modified: 11-23-2016, 09:34 PM by andykara2003.)
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andykara2003 Offline
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I thought that might be the case - although I was happy to get the info regardless & it saves others here having to explain it.
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11-23-2016, 09:30 PM
#9
MayImilae Offline
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You are mixing up your terms... Stuttering (rapid starts and stops in something that should be a smooth flow) has little to do with latency (delay between cause and effect). You can have tons of latency yet have zero stuttering - in fact online video deliberately adds latency between receiving the data and display to reduce stuttering!
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11-23-2016, 09:39 PM (This post was last modified: 11-23-2016, 09:39 PM by andykara2003.)
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andykara2003 Offline
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(Sorry, I edited the last post without realising you'd posted..)

OK thanks -  but am I right in saying that the process of solving the microstuttering with Ubershader will introduce some latency of it's own? If not, that would be fantastic.
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