(01-27-2014, 04:33 PM)RachelB Wrote: Yeah, here
Code:
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 79ab0c7..df9b07d 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -964,6 +964,7 @@ void CFrame::StartGame(const std::string& filename)
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}
+ m_RenderFrame->SetMaxSize(wxSize(99999999, 99999999));
wxEndBusyCursor();
}
Thanks!
Setting EFBScale in the ini didn't work though, so with some google-fu I managed to hack open the 4xIR setting and change it to 9xIR. My graphics card wouldn't go any further, so the largest screen I was able to manage I was 5760x3240. Still better than the 4k image though. Well worth the half-hour it took to figure out how to build it.
