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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Is it possible to grab screenshots directly from IR?
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Is it possible to grab screenshots directly from IR?
01-27-2014, 03:14 PM
#1
ron975 Offline
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I'm trying to get extremely high-resolution screens of the title screens of Xenoblade and The Last Story, I'm using them as wallpapers for my iPad. I managed to get 4k screens with some downscaling, but it's still kinda blurry. I don't think I'll be able to push my monitor to do 6k or 8k, besides, my HDMI cable can't even support it. Is it possible to grab screenshots before they're displayed onto the window? Some 12xIR screens would be nice, and I don't think I'll be able to display 8k downscaled.
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01-27-2014, 03:41 PM
#2
pauldacheez Offline
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I don't believe this has been implemented. If it is, it's via the framedumping option, which I've never tried using.
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01-27-2014, 03:50 PM
#3
RachelB Offline
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You could just hack dolphin to not limit the window size to your monitor's resolution. That's how i made this.

(01-27-2014, 03:41 PM)pauldacheez Wrote: I don't believe this has been implemented. If it is, it's via the framedumping option, which I've never tried using.

No, that is done after resizing.
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01-27-2014, 04:06 PM
#4
ron975 Offline
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(01-27-2014, 03:50 PM)RachelB Wrote: You could just hack dolphin to not limit the window size to your monitor's resolution. That's how i made this.


Wow, that's nice. Any tips on how to do it though? I'm not very familiar with Dolphin's codebase and C(++) syntax in general :p
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01-27-2014, 04:33 PM
#5
RachelB Offline
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Yeah, here

Code:
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 79ab0c7..df9b07d 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -964,6 +964,7 @@ void CFrame::StartGame(const std::string& filename)
        m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
    }

+    m_RenderFrame->SetMaxSize(wxSize(99999999, 99999999));
    wxEndBusyCursor();
}
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01-28-2014, 01:24 PM
#6
ron975 Offline
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(01-27-2014, 04:33 PM)RachelB Wrote: Yeah, here

Code:
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 79ab0c7..df9b07d 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -964,6 +964,7 @@ void CFrame::StartGame(const std::string& filename)
        m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
    }

+    m_RenderFrame->SetMaxSize(wxSize(99999999, 99999999));
    wxEndBusyCursor();
}

Thanks!

Setting EFBScale in the ini didn't work though, so with some google-fu I managed to hack open the 4xIR setting and change it to 9xIR. My graphics card wouldn't go any further, so the largest screen I was able to manage I was 5760x3240. Still better than the 4k image though. Well worth the half-hour it took to figure out how to build it. Smile
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01-28-2014, 03:11 PM
#7
RachelB Offline
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Ohh, that is great.
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