Here is what the range of a regular gamecube controller looks like:
![[Image: fzero_cal.bmp]](http://www.tueidj.net/fzero_cal.bmp)
X:Y co-ordinates for each point of the octagon, starting at the top and moving clockwise:
0, 106
72,86
107, 0
80, -73
0, -98
-67, -79
-104, 1
-77, 80
The controller itself doesn't really have a deadzone, but the one suggested by the game (the blue circle) looks like it covers about 5% of the possible range.
For contrast, this is what the range of a classic controller looks like (values are scaled up directly to GC controller range):
![[Image: fzero_cc_cal.bmp]](http://www.tueidj.net/fzero_cc_cal.bmp)
And this is what a PS3 controller looks like (no scaling or correction, native values):
![[Image: fzero_cal.bmp]](http://www.tueidj.net/fzero_cal.bmp)
X:Y co-ordinates for each point of the octagon, starting at the top and moving clockwise:
0, 106
72,86
107, 0
80, -73
0, -98
-67, -79
-104, 1
-77, 80
The controller itself doesn't really have a deadzone, but the one suggested by the game (the blue circle) looks like it covers about 5% of the possible range.
For contrast, this is what the range of a classic controller looks like (values are scaled up directly to GC controller range):
![[Image: fzero_cc_cal.bmp]](http://www.tueidj.net/fzero_cc_cal.bmp)
And this is what a PS3 controller looks like (no scaling or correction, native values):
