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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Is it just me or is dolphin 4.0.2 slower than 4.0.1?
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Is it just me or is dolphin 4.0.2 slower than 4.0.1?
12-02-2013, 01:58 PM
#1
XxZombiePikachu Offline
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Sad 
So I updated to dolphin 4.0.2 and was getting 10-15fps drop which is a lot slower than when I use 4.0.1(I went back to it). I know I don't have the most powerful laptop but it is perfectly playable for me 45-50fps on the few wii games I have(Kirby, super smash bros brawl and others) and almost perfect on the few gamecube games I own which are not so demanding(super Mario sunshine, luigi's mansion and super smash bros melee). Just wondering if it was just me or if it's something that should be looked in?
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12-03-2013, 05:35 AM
#2
DJBarry004 Offline
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Quote: Intel i3-3120 2.50 ghz
Maybe your CPU not being strong enough the games you want to play?

Try overclocking + High Performance mode (Windows).

(TBH I was going to mention the Vertex Streaming Hack until I saw you have an Intel GPU).Tongue
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12-03-2013, 05:40 AM
#3
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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(12-03-2013, 05:35 AM)DJBarry004 Wrote:
Quote: Intel i3-3120 2.50 ghz
Maybe your CPU not being strong enough the games you want to play?

Try overclocking + High Performance mode (Windows).

(TBH I was going to mention the Vertex Streaming Hack until I saw you have an Intel GPU).Tongue

Did you even read anything of what the OP wrote? (rhetorical question)

Take this as a warning. Since this absolutely is not the first time you're posting stuff like this, I'll begin deleting any messages of yours which are as useful as this one was. And if you feel like there's any need to argue over this, take it to PM so that this thread doesn't drive OT.
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12-03-2013, 06:10 PM (This post was last modified: 12-03-2013, 06:11 PM by degasus.)
#4
degasus Offline
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git log 4.0.1..4.0.2:
Code:
commit 2879cbd2b5648bf896ed521628284bd4d96c3d4f
Author: Tony Wasserka
Date:   Fri Nov 29 22:05:19 2013 +0100

    Installer: Bump PRODUCT_VERSION.

commit 8a887a6fea07c719ac226273340036d17dd1ddda
Author: Tony Wasserka
Date:   Thu Nov 28 15:04:22 2013 +0100

    Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
    
    This fixes issue 6721.
    (cherry picked from commit cc05f66ba1a0c4641b4dc19b77b252470d346350)
    
    Fix unicode support for File::Rename() on windows.
    
    Partial fix of issue 6721.
    
    (cherry picked from commit 99c89ae10961f84192cdbfc501b4ff45a559dcd1)
    
    Missed a accept error handler.
    Init instead of memset.
    
    (cherry picked from commit 935ed814eaff19094c96fdd38642b980e85c078f)
    
    Fix accept() bug, which was using the wrong isRW for error conversion.
    Also fixed a debug issue where local_name is used uninitialised.
    
    (cherry picked from commit f811dbb57516b6f3a34637bd1c8c8299ceea20e4)
    
    Only add real HID devices to HID list.
    
    (cherry picked from commit e805bf60685bb5f4bd5ac1bf0a290519a678e5b4)
    
    Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build.
    
    (cherry picked from commit 0791a9ef80889ffb70c67fbd6491635b0014747b)

So the source didn't changed that much. It sounds more like it's because of the build itself. (Was it a clean build?)
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12-03-2013, 07:09 PM
#5
neobrain Offline
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The official release binary was a clean build, yes.
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