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Is game modding supported here?
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Is game modding supported here?
01-20-2014, 08:06 AM (This post was last modified: 01-20-2014, 08:23 AM by Chuck Finely.)
#13
Chuck Finely Offline
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(01-20-2014, 06:36 AM)isamu Wrote:
(01-19-2014, 07:36 AM)pauldacheez Wrote: >some sort of mod that allows online multiplayer

Dolphin has built-in netplay, y'know.

Yeah but F-ZeroGX is a game which doesn't have built it online netplay. So that's why I mentioned that it would be cool if someone modded it so that it supports online netplay. I don't mean split screen either, I mean true online, where each player has their own full screen, and can play against say, 11 other players.


Quote:The track editor thing is a legitimate complaint, though. Too bad Nintendo (or more Sega in this case) isn't nearly as open to modding as Valve, it's gonna take some folks a ton of effort to make any sort of map editor for this game. It's more likely that someone will reverse-engineer all the formats to make their own mod, but only make/use basic tools and documentation instead of putting a ton of effort into making a whole deluxe track-making suite, especially considering that there isn't exactly a massive fanbase for the game.

You mention reverse-engineering. Is it really possible to reverse-engineer or hack into a game like this, and actually modify it with a enough talent, skill and time?

Reverse-engineering is about what it would take; it is theoretically possible, but practically difficult. Sad

I have an idea for it. This idea would only work EACH INDIVIDUAL GAME!!!

If someone found the scripts in a HEX editor that initiated the music and merely removed, or re-routed the script so that it would never be used, then the music could be disabled in-game entirely. In addition, have a plugin that looks for certain hex map codes and allows the playing of a music file within the emulator. This method would have six major benefits: the song would play at its normal rate regardless of the FPS in the game since it is running separately from the emulation, it would negate the need for an in-game track editor entirely because the programs already exist and it would be able to play normal audio files, higher quality audio, possibly a much easier code to write instead of direct editing, possibly higher FPS because the emulator does not have music to run, and possibly higher stability for the same reason.

As stated before, that method would only work for whatever HEX-based game it was built for. The audio plugin itself could be universal, but the settings would have to be adjusted per game.

In addition, that concept could be applied to run the music in other code languages as well, but would still have the same restrictions as the hex language.

Your critical thoughts?
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Messages In This Thread
Is game modding supported here? - Chuck Finely - 01-16-2014, 09:45 AM
RE: Is game modding supported here? - NaturalViolence - 01-16-2014, 11:28 AM
RE: Is game modding supported here? - ThorhiantheUltimate - 01-16-2014, 11:58 AM
RE: Is game modding supported here? - Chuck Finely - 01-16-2014, 12:08 PM
RE: Is game modding supported here? - ThorhiantheUltimate - 01-16-2014, 12:27 PM
RE: Is game modding supported here? - Chuck Finely - 01-16-2014, 02:02 PM
RE: Is game modding supported here? - Qaazavaca Qaanic - 01-16-2014, 12:46 PM
RE: Is game modding supported here? - pauldacheez - 01-16-2014, 06:36 PM
RE: Is game modding supported here? - Qaazavaca Qaanic - 01-17-2014, 10:30 AM
RE: Is game modding supported here? - isamu - 01-17-2014, 11:44 AM
RE: Is game modding supported here? - pauldacheez - 01-19-2014, 07:36 AM
RE: Is game modding supported here? - isamu - 01-20-2014, 06:36 AM
RE: Is game modding supported here? - Chuck Finely - 01-20-2014, 08:06 AM
RE: Is game modding supported here? - pauldacheez - 01-22-2014, 02:41 AM
RE: Is game modding supported here? - Chuck Finely - 01-22-2014, 10:17 AM
RE: Is game modding supported here? - pauldacheez - 01-22-2014, 01:20 PM

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