(04-22-2018, 04:45 AM)zxcvbad Wrote: buffer_storage, base_vertex, geometry_shader were implemented, now we need them to implement dualScrBlend, more likely will happen in vulkan driver like qcomm recently did
Wow that’s a lot of catching up they did. Shame Oreo drivers were locked in just a bit earlier. We will be waiting until late in the year for those drivers to hit devices.