(04-22-2018, 05:42 PM)degasus Wrote: They've already told us that their hardware doesn't support dual source blending. They can fake it with software blending, but we use software blending ourself (on GL). So there is no need to pester them for this extention.
Yep, I remember their response, it was related to Midgard. We'll see if they'll implement it in vulkan driver for Bifrost, hardware should support it. A630 have it now, we'll l find out later if A540 gets it on Android P. Unfortunately there's no geometry_shader in qcomm vulkan driver and depth buffer is broken, otherwise it would be pretty much complete extensions list we needed.
(04-22-2018, 12:20 PM)Nintonito Wrote: Wow that’s a lot of catching up they did. Shame Oreo drivers were locked in just a bit earlier. We will be waiting until late in the year for those drivers to hit devices.
Most of the credits for catching up goes to Google, except buffer_storage, 3 years after it was raised. [color=#000000]ANDROID_extension_pack_es31a brought us geometry_shaders and OpenGL ES 3.2 came with [/color]draw_elements_base_vertex so it was mandatory for ARM to have this extensions
